mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-04 22:10:42 +09:00
Add vulkan video encoding option (-k h264_vulkan). WIP, not fully hardware accelerated yet
This commit is contained in:
@@ -5,10 +5,28 @@
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#include <libavcodec/avcodec.h>
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#include <libavutil/hwcontext_vulkan.h>
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//#include <vulkan/vulkan_core.h>
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#define GL_TEXTURE_TILING_EXT 0x9580
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#define GL_OPTIMAL_TILING_EXT 0x9584
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#define GL_LINEAR_TILING_EXT 0x9585
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_DRAW 0x88E0
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_FRAMEBUFFER 0x8CA8
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typedef struct {
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gsr_video_encoder_vulkan_params params;
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unsigned int target_textures[2];
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AVBufferRef *device_ctx;
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AVVulkanDeviceContext* vv;
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unsigned int pbo_y[2];
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unsigned int pbo_uv[2];
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AVFrame *sw_frame;
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} gsr_video_encoder_vulkan;
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static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context) {
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@@ -32,6 +50,7 @@ static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *sel
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hw_frame_context->format = video_codec_context->pix_fmt;
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hw_frame_context->device_ctx = (AVHWDeviceContext*)self->device_ctx->data;
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//AVVulkanFramesContext *vk_frame_ctx = (AVVulkanFramesContext*)hw_frame_context->hwctx;
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//hw_frame_context->initial_pool_size = 20;
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if (av_hwframe_ctx_init(frame_context) < 0) {
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@@ -47,12 +66,92 @@ static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *sel
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return true;
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}
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static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
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unsigned int texture_id = 0;
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egl->glGenTextures(1, &texture_id);
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egl->glBindTexture(GL_TEXTURE_2D, texture_id);
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//egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_OPTIMAL_TILING_EXT);
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egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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egl->glBindTexture(GL_TEXTURE_2D, 0);
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return texture_id;
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}
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static AVVulkanDeviceContext* video_codec_context_get_vulkan_data(AVCodecContext *video_codec_context) {
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AVBufferRef *hw_frames_ctx = video_codec_context->hw_frames_ctx;
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if(!hw_frames_ctx)
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return NULL;
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AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)hw_frames_ctx->data;
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AVHWDeviceContext *device_context = (AVHWDeviceContext*)hw_frame_context->device_ctx;
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if(device_context->type != AV_HWDEVICE_TYPE_VULKAN)
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return NULL;
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return (AVVulkanDeviceContext*)device_context->hwctx;
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}
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static bool gsr_video_encoder_vulkan_setup_textures(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context, AVFrame *frame) {
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const int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0);
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if(res < 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_textures: av_hwframe_get_buffer failed: %d\n", res);
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return false;
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}
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//AVVkFrame *target_surface_id = (AVVkFrame*)frame->data[0];
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self->vv = video_codec_context_get_vulkan_data(video_codec_context);
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const unsigned int internal_formats_nv12[2] = { GL_RGBA8, GL_RGBA8 };
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const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
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const unsigned int formats[2] = { GL_RED, GL_RG };
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const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
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for(int i = 0; i < 2; ++i) {
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self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
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if(self->target_textures[i] == 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: failed to create opengl texture\n");
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return false;
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}
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}
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self->params.egl->glGenBuffers(2, self->pbo_y);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[0]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[1]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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self->params.egl->glGenBuffers(2, self->pbo_uv);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[0]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[1]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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self->sw_frame = av_frame_alloc();
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self->sw_frame->format = AV_PIX_FMT_NV12;
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self->sw_frame->width = frame->width;
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self->sw_frame->height = frame->height;
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// TODO: Remove
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if(av_frame_get_buffer(self->sw_frame, 0) < 0) {
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fprintf(stderr, "failed to allocate sw frame\n");
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}
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// TODO: Remove
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if(av_frame_make_writable(self->sw_frame) < 0) {
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fprintf(stderr, "failed to make writable\n");
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}
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return true;
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}
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@@ -85,6 +184,91 @@ void gsr_video_encoder_vulkan_stop(gsr_video_encoder_vulkan *self, AVCodecContex
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av_buffer_unref(&self->device_ctx);
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}
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static void nop_free(void *opaque, uint8_t *data) {
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}
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static void gsr_video_encoder_vulkan_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
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gsr_video_encoder_vulkan *self = encoder->priv;
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static int counter = 0;
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++counter;
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// AVBufferRef *av_buffer_create(uint8_t *data, size_t size,
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// void (*free)(void *opaque, uint8_t *data),
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// void *opaque, int flags);
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while(self->params.egl->glGetError()){}
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self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[0]);
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//fprintf(stderr, "1 gl err: %d\n", self->params.egl->glGetError());
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[counter % 2]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ);
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self->params.egl->glReadPixels(0, 0, 3840, 2160, GL_RED, GL_UNSIGNED_BYTE, 0);
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//fprintf(stderr, "2 gl err: %d\n", self->params.egl->glGetError());
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const int next_pbo_y = (counter + 1) % 2;
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ);
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//fprintf(stderr, "3 gl err: %d\n", self->params.egl->glGetError());
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uint8_t *ptr_y = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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//fprintf(stderr, "4 gl err: %d\n", self->params.egl->glGetError());
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if(!ptr_y) {
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fprintf(stderr, "failed to map buffer y!\n");
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}
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while(self->params.egl->glGetError()){}
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self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[1]);
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//fprintf(stderr, "5 gl err: %d\n", self->params.egl->glGetError());
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[counter % 2]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ);
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//fprintf(stderr, "5.5 gl err: %d\n", self->params.egl->glGetError());
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self->params.egl->glReadPixels(0, 0, 1920, 1080, GL_RG, GL_UNSIGNED_BYTE, 0);
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//fprintf(stderr, "6 gl err: %d\n", self->params.egl->glGetError());
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const int next_pbo_uv = (counter + 1) % 2;
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[next_pbo_uv]);
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self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ);
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//fprintf(stderr, "7 gl err: %d\n", self->params.egl->glGetError());
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uint8_t *ptr_uv = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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//fprintf(stderr, "8 gl err: %d\n", self->params.egl->glGetError());
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if(!ptr_uv) {
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fprintf(stderr, "failed to map buffer uv!\n");
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}
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//self->sw_frame->buf[0] = av_buffer_create(ptr_y, 3840 * 2160, nop_free, NULL, 0);
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//self->sw_frame->buf[1] = av_buffer_create(ptr_uv, 1920 * 1080 * 2, nop_free, NULL, 0);
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//self->sw_frame->data[0] = self->sw_frame->buf[0]->data;
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//self->sw_frame->data[1] = self->sw_frame->buf[1]->data;
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//self->sw_frame->extended_data[0] = self->sw_frame->data[0];
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//self->sw_frame->extended_data[1] = self->sw_frame->data[1];
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self->sw_frame->data[0] = ptr_y;
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self->sw_frame->data[1] = ptr_uv;
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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//self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[1]);
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//self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_UNSIGNED_BYTE, sw_frame->data[1]);
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//self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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int ret = av_hwframe_transfer_data(frame, self->sw_frame, 0);
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if(ret < 0) {
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fprintf(stderr, "transfer data failed, error: %s\n", av_err2str(ret));
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}
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//av_buffer_unref(&self->sw_frame->buf[0]);
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//av_buffer_unref(&self->sw_frame->buf[1]);
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//av_frame_free(&sw_frame);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]);
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self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_uv]);
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self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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static void gsr_video_encoder_vulkan_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
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gsr_video_encoder_vulkan *self = encoder->priv;
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textures[0] = self->target_textures[0];
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@@ -114,7 +298,7 @@ gsr_video_encoder* gsr_video_encoder_vulkan_create(const gsr_video_encoder_vulka
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*encoder = (gsr_video_encoder) {
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.start = gsr_video_encoder_vulkan_start,
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.copy_textures_to_frame = NULL,
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.copy_textures_to_frame = gsr_video_encoder_vulkan_copy_textures_to_frame,
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.get_textures = gsr_video_encoder_vulkan_get_textures,
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.destroy = gsr_video_encoder_vulkan_destroy,
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.priv = encoder_vulkan
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