Revert recent time framing and performance changes as it affects slower devices badly

This commit is contained in:
dec05eba
2024-09-21 15:43:19 +02:00
parent ff6d468713
commit eddb07ac40
6 changed files with 54 additions and 82 deletions

View File

@@ -333,9 +333,6 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo
} else {
return 0;
}
self->params.egl->glFlush();
self->params.egl->glFinish();
const vec2i target_pos = { max_int(0, frame->width / 2 - self->capture_size.x / 2), max_int(0, frame->height / 2 - self->capture_size.y / 2) };