Revert recent time framing and performance changes as it affects slower devices badly

This commit is contained in:
dec05eba
2024-09-21 15:43:19 +02:00
parent ff6d468713
commit eddb07ac40
6 changed files with 54 additions and 82 deletions

View File

@@ -258,9 +258,6 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, AVFrame *frame, gsr_
const vec2i target_pos = { max_int(0, frame->width / 2 - self->texture_size.x / 2), max_int(0, frame->height / 2 - self->texture_size.y / 2) };
self->params.egl->glFlush();
self->params.egl->glFinish();
/* Fast opengl free path */
if(video_codec_context_is_vaapi(self->video_codec_context) && self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD) {
vaapi_copy_egl_image_to_video_surface(self->params.egl, self->window_texture.image, (vec2i){0, 0}, self->texture_size, target_pos, self->texture_size, self->video_codec_context, frame);