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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-04 22:10:42 +09:00
Use variable framerate mode by default on nvidia x11 too
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@@ -819,7 +819,7 @@ static void usage_full() {
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fprintf(stderr, " is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU. The same issue exists on Wayland but overclocking is not possible on Wayland.\n");
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fprintf(stderr, " Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Note! use at your own risk! Optional, disabled by default.\n");
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fprintf(stderr, "\n");
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fprintf(stderr, " -fm Framerate mode. Should be either 'cfr' or 'vfr'. Defaults to 'cfr' on NVIDIA X11 and 'vfr' on AMD/Intel X11/Wayland or NVIDIA Wayland.\n");
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fprintf(stderr, " -fm Framerate mode. Should be either 'cfr' or 'vfr'. Defaults to 'vfr'.\n");
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fprintf(stderr, "\n");
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fprintf(stderr, " -v Prints per second, fps updates. Optional, set to 'yes' by default.\n");
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fprintf(stderr, "\n");
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@@ -1682,7 +1682,7 @@ int main(int argc, char **argv) {
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FramerateMode framerate_mode;
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const char *framerate_mode_str = args["-fm"].value();
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if(!framerate_mode_str)
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framerate_mode_str = (gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA && !wayland) ? "cfr" : "vfr";
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framerate_mode_str = "vfr";
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if(strcmp(framerate_mode_str, "cfr") == 0) {
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framerate_mode = FramerateMode::CONSTANT;
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