Fix cursor capture in nvidia wayland, hdr, clear background immediately in window capture

This commit is contained in:
dec05eba
2024-03-10 20:59:17 +01:00
parent fc5ddc97cf
commit f3c32a880a
9 changed files with 99 additions and 149 deletions

View File

@@ -63,6 +63,6 @@ bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *self, AVFrame *frame
void gsr_capture_base_stop(gsr_capture_base *self);
bool drm_create_codec_context(const char *card_path, AVCodecContext *video_codec_context, int width, int height, bool hdr, VADisplay *va_dpy);
bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, int width, int height, CUstream *cuda_stream);
bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, int width, int height, bool hdr, CUstream *cuda_stream);
#endif /* GSR_CAPTURE_CAPTURE_H */

View File

@@ -16,7 +16,6 @@ typedef enum {
} gsr_source_color;
typedef enum {
GSR_DESTINATION_COLOR_BGR, // TODO: remove
GSR_DESTINATION_COLOR_NV12, /* YUV420, BT709, 8-bit */
GSR_DESTINATION_COLOR_P010 /* YUV420, BT2020, 10-bit */
} gsr_destination_color;
@@ -36,12 +35,13 @@ typedef struct {
int num_destination_textures;
gsr_color_range color_range;
bool load_external_image_shader;
} gsr_color_conversion_params;
typedef struct {
gsr_color_conversion_params params;
gsr_color_uniforms uniforms[2];
gsr_shader shaders[2];
gsr_color_uniforms uniforms[4];
gsr_shader shaders[4];
unsigned int framebuffers[2];