Revert "WIP: use compute shader instead of graphics shader for better performance (especially on amd)"

This reverts commit a41a32cb90.
This commit is contained in:
dec05eba
2025-03-29 15:37:53 +01:00
parent a41a32cb90
commit f85a7ab205
18 changed files with 746 additions and 331 deletions

View File

@@ -64,6 +64,8 @@ int create_directory_recursive(char *path);
/* |img_attr| needs to be at least 44 in size */
void setup_dma_buf_attrs(intptr_t *img_attr, uint32_t format, uint32_t width, uint32_t height, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes, bool use_modifier);
bool video_codec_context_is_vaapi(AVCodecContext *video_codec_context);
bool vaapi_copy_drm_planes_to_video_surface(AVCodecContext *video_codec_context, AVFrame *video_frame, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, uint32_t format, vec2i size, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes);
bool vaapi_copy_egl_image_to_video_surface(gsr_egl *egl, EGLImage image, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, AVCodecContext *video_codec_context, AVFrame *video_frame);
vec2i scale_keep_aspect_ratio(vec2i from, vec2i to);