dec05eba
1ded0a79fd
Remove compute shader. It doesn't improve performance and it has worse UV quality because of incorrect pixel colors
2025-09-21 03:21:30 +02:00
dec05eba
4e866a18fc
m
2025-04-09 00:45:14 +02:00
dec05eba
5029906c34
Fallback to graphics shader instead of compute shader if the gpu doesn't support compute shader (either glsl 420 or opengl es glsl 310)
2025-04-06 21:52:15 +02:00
dec05eba
b8a521a785
Reapply "WIP: use compute shader instead of graphics shader for better performance (especially on amd)"
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This reverts commit f85a7ab205 .
2025-03-29 15:38:05 +01:00
dec05eba
f85a7ab205
Revert "WIP: use compute shader instead of graphics shader for better performance (especially on amd)"
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This reverts commit a41a32cb90 .
2025-03-29 15:37:53 +01:00
dec05eba
a41a32cb90
WIP: use compute shader instead of graphics shader for better performance (especially on amd)
2025-03-29 13:29:10 +01:00
dec05eba
b19f88d769
Fix missing color range set in color conversion for nvidia window capture
2024-03-21 15:11:13 +01:00
dec05eba
d0c221a233
Refactor kms_vaapi and kms_cuda
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Also fixes color metadata, color range and hdr on nvidia wayland.
2024-03-08 11:34:36 +01:00
dec05eba
c510bc5ae5
Remove extra swapBuffer in kms capture
2023-04-15 20:39:02 +02:00
dec05eba
f6107a0c5d
Fix AMD single monitor rotated display being rotated in recording
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If there is only one monitor connected and it's rotated then
the drm buf will also be rotated. This only the case with AMD and
only when using one monitor!
To fix this, we perform color conversion with an opengl shader
which allows us to also rotate the texture.
VAAPI supports rotation but it's not implemented by AMD at least.
Performance seems to be the same as when using VAAPI, even when
GPU usage is 100%.
2023-04-15 19:06:08 +02:00