mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 17:17:16 +09:00
654 lines
23 KiB
C
654 lines
23 KiB
C
#include "../include/egl.h"
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#include "../include/library_loader.h"
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#include "../include/utils.h"
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <assert.h>
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <unistd.h>
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#include <sys/capability.h>
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// TODO: rename gsr_egl to something else since this includes both egl and eglx and in the future maybe vulkan too
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// TODO: Move this shit to a separate wayland file, and have a separate file for x11.
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static void output_handle_geometry(void *data, struct wl_output *wl_output,
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int32_t x, int32_t y, int32_t phys_width, int32_t phys_height,
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int32_t subpixel, const char *make, const char *model,
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int32_t transform) {
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(void)wl_output;
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(void)phys_width;
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(void)phys_height;
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(void)subpixel;
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(void)make;
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(void)model;
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gsr_wayland_output *gsr_output = data;
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gsr_output->pos.x = x;
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gsr_output->pos.y = y;
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gsr_output->transform = transform;
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}
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static void output_handle_mode(void *data, struct wl_output *wl_output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
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(void)wl_output;
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(void)flags;
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(void)refresh;
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gsr_wayland_output *gsr_output = data;
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gsr_output->size.x = width;
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gsr_output->size.y = height;
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}
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static void output_handle_done(void *data, struct wl_output *wl_output) {
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(void)data;
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(void)wl_output;
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}
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static void output_handle_scale(void* data, struct wl_output *wl_output, int32_t factor) {
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(void)data;
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(void)wl_output;
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(void)factor;
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}
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static void output_handle_name(void *data, struct wl_output *wl_output, const char *name) {
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(void)wl_output;
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gsr_wayland_output *gsr_output = data;
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if(gsr_output->name) {
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free(gsr_output->name);
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gsr_output->name = NULL;
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}
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gsr_output->name = strdup(name);
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}
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static void output_handle_description(void *data, struct wl_output *wl_output, const char *description) {
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(void)data;
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(void)wl_output;
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(void)description;
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}
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static const struct wl_output_listener output_listener = {
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.geometry = output_handle_geometry,
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.mode = output_handle_mode,
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.done = output_handle_done,
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.scale = output_handle_scale,
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.name = output_handle_name,
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.description = output_handle_description,
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};
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static void registry_add_object(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) {
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(void)version;
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gsr_egl *egl = data;
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if (strcmp(interface, "wl_compositor") == 0) {
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if(egl->wayland.compositor) {
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wl_compositor_destroy(egl->wayland.compositor);
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egl->wayland.compositor = NULL;
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}
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egl->wayland.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
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} else if(strcmp(interface, wl_output_interface.name) == 0) {
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if(version < 4) {
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fprintf(stderr, "gsr warning: wl output interface version is < 4, expected >= 4 to capture a monitor. Using KMS capture instead\n");
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return;
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}
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if(egl->wayland.num_outputs == GSR_MAX_OUTPUTS) {
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fprintf(stderr, "gsr warning: reached maximum outputs (32), ignoring output %u\n", name);
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return;
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}
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gsr_wayland_output *gsr_output = &egl->wayland.outputs[egl->wayland.num_outputs];
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egl->wayland.num_outputs++;
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*gsr_output = (gsr_wayland_output) {
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.wl_name = name,
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.output = wl_registry_bind(registry, name, &wl_output_interface, 4),
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.pos = { .x = 0, .y = 0 },
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.size = { .x = 0, .y = 0 },
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.transform = 0,
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.name = NULL,
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};
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wl_output_add_listener(gsr_output->output, &output_listener, gsr_output);
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}
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}
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static void registry_remove_object(void *data, struct wl_registry *registry, uint32_t name) {
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(void)data;
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(void)registry;
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(void)name;
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}
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static struct wl_registry_listener registry_listener = {
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.global = registry_add_object,
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.global_remove = registry_remove_object,
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};
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static void reset_cap_nice(void) {
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cap_t caps = cap_get_proc();
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if(!caps)
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return;
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const cap_value_t cap_to_remove = CAP_SYS_NICE;
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cap_set_flag(caps, CAP_EFFECTIVE, 1, &cap_to_remove, CAP_CLEAR);
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cap_set_flag(caps, CAP_PERMITTED, 1, &cap_to_remove, CAP_CLEAR);
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cap_set_proc(caps);
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cap_free(caps);
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}
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#define GLX_DRAWABLE_TYPE 0x8010
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#define GLX_RENDER_TYPE 0x8011
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
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#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
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#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
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#define GLX_DOUBLEBUFFER 5
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#define GLX_RED_SIZE 8
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#define GLX_GREEN_SIZE 9
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#define GLX_BLUE_SIZE 10
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#define GLX_ALPHA_SIZE 11
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#define GLX_DEPTH_SIZE 12
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#define GLX_RGBA_TYPE 0x8014
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#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100
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#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101
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#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102
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#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103
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static GLXFBConfig glx_fb_config_choose(gsr_egl *self) {
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const int glx_visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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// TODO:
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//GLX_BIND_TO_TEXTURE_RGBA_EXT, 1,
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//GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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None, None
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};
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// TODO: Cleanup
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int c = 0;
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GLXFBConfig *fb_configs = self->glXChooseFBConfig(self->x11.dpy, DefaultScreen(self->x11.dpy), glx_visual_attribs, &c);
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if(c == 0 || !fb_configs)
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return NULL;
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return fb_configs[0];
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}
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// TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency)
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static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
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EGLConfig ecfg;
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int32_t num_config = 0;
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const int32_t attr[] = {
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EGL_BUFFER_SIZE, 24,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_NONE, EGL_NONE
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};
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const int32_t ctxattr[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, /* requires cap_sys_nice, ignored otherwise */
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EGL_NONE, EGL_NONE
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};
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if(wayland) {
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self->wayland.dpy = wl_display_connect(NULL);
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if(!self->wayland.dpy) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: wl_display_connect failed\n");
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goto fail;
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}
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self->wayland.registry = wl_display_get_registry(self->wayland.dpy); // TODO: Error checking
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wl_registry_add_listener(self->wayland.registry, ®istry_listener, self); // TODO: Error checking
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// Fetch globals
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wl_display_roundtrip(self->wayland.dpy);
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// Fetch wl_output
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wl_display_roundtrip(self->wayland.dpy);
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if(!self->wayland.compositor) {
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fprintf(stderr, "gsr error: gsr_gl_create_window failed: failed to find compositor\n");
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goto fail;
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}
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} else {
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self->x11.window = XCreateWindow(self->x11.dpy, DefaultRootWindow(self->x11.dpy), 0, 0, 16, 16, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL);
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if(!self->x11.window) {
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fprintf(stderr, "gsr error: gsr_gl_create_window failed: failed to create gl window\n");
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goto fail;
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}
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}
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self->eglBindAPI(EGL_OPENGL_API);
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self->egl_display = self->eglGetDisplay(self->wayland.dpy ? (EGLNativeDisplayType)self->wayland.dpy : (EGLNativeDisplayType)self->x11.dpy);
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if(!self->egl_display) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglGetDisplay failed\n");
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goto fail;
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}
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if(!self->eglInitialize(self->egl_display, NULL, NULL)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglInitialize failed\n");
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goto fail;
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}
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if(!self->eglChooseConfig(self->egl_display, attr, &ecfg, 1, &num_config) || num_config != 1) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a matching config\n");
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goto fail;
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}
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self->egl_context = self->eglCreateContext(self->egl_display, ecfg, NULL, ctxattr);
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if(!self->egl_context) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create egl context\n");
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goto fail;
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}
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if(wayland) {
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self->wayland.surface = wl_compositor_create_surface(self->wayland.compositor);
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self->wayland.window = wl_egl_window_create(self->wayland.surface, 16, 16);
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self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)self->wayland.window, NULL);
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} else {
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self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)self->x11.window, NULL);
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}
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if(!self->egl_surface) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create window surface\n");
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goto fail;
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}
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if(!self->eglMakeCurrent(self->egl_display, self->egl_surface, self->egl_surface, self->egl_context)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make egl context current\n");
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goto fail;
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}
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reset_cap_nice();
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return true;
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fail:
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reset_cap_nice();
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gsr_egl_unload(self);
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return false;
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}
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static bool gsr_egl_switch_to_glx_context(gsr_egl *self) {
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// TODO: Cleanup
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if(self->egl_context) {
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self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
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self->eglDestroyContext(self->egl_display, self->egl_context);
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self->egl_context = NULL;
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}
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if(self->egl_surface) {
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self->eglDestroySurface(self->egl_display, self->egl_surface);
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self->egl_surface = NULL;
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}
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if(self->egl_display) {
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self->eglTerminate(self->egl_display);
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self->egl_display = NULL;
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}
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self->glx_fb_config = glx_fb_config_choose(self);
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if(!self->glx_fb_config) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a suitable fb config\n");
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goto fail;
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}
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// TODO:
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//self->glx_context = self->glXCreateContextAttribsARB(self->x11.dpy, self->glx_fb_config, NULL, True, context_attrib_list);
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self->glx_context = self->glXCreateNewContext(self->x11.dpy, self->glx_fb_config, GLX_RGBA_TYPE, NULL, True);
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if(!self->glx_context) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create glx context\n");
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goto fail;
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}
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if(!self->glXMakeContextCurrent(self->x11.dpy, self->x11.window, self->x11.window, self->glx_context)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make glx context current\n");
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goto fail;
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}
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return true;
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fail:
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if(self->glx_context) {
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self->glXMakeContextCurrent(self->x11.dpy, None, None, NULL);
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self->glXDestroyContext(self->x11.dpy, self->glx_context);
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self->glx_context = NULL;
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self->glx_fb_config = NULL;
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}
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return false;
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}
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static bool gsr_egl_load_egl(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->eglGetError, "eglGetError" },
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{ (void**)&self->eglGetDisplay, "eglGetDisplay" },
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{ (void**)&self->eglInitialize, "eglInitialize" },
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{ (void**)&self->eglTerminate, "eglTerminate" },
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{ (void**)&self->eglChooseConfig, "eglChooseConfig" },
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{ (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" },
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{ (void**)&self->eglCreateContext, "eglCreateContext" },
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{ (void**)&self->eglMakeCurrent, "eglMakeCurrent" },
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{ (void**)&self->eglCreateImage, "eglCreateImage" },
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{ (void**)&self->eglDestroyContext, "eglDestroyContext" },
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{ (void**)&self->eglDestroySurface, "eglDestroySurface" },
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{ (void**)&self->eglDestroyImage, "eglDestroyImage" },
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{ (void**)&self->eglSwapInterval, "eglSwapInterval" },
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{ (void**)&self->eglSwapBuffers, "eglSwapBuffers" },
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{ (void**)&self->eglBindAPI, "eglBindAPI" },
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{ (void**)&self->eglGetProcAddress, "eglGetProcAddress" },
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{ NULL, NULL }
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};
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if(!dlsym_load_list(library, required_dlsym)) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libEGL.so.1\n");
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return false;
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}
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return true;
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}
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static bool gsr_egl_proc_load_egl(gsr_egl *self) {
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self->eglExportDMABUFImageQueryMESA = (FUNC_eglExportDMABUFImageQueryMESA)self->eglGetProcAddress("eglExportDMABUFImageQueryMESA");
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self->eglExportDMABUFImageMESA = (FUNC_eglExportDMABUFImageMESA)self->eglGetProcAddress("eglExportDMABUFImageMESA");
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self->glEGLImageTargetTexture2DOES = (FUNC_glEGLImageTargetTexture2DOES)self->eglGetProcAddress("glEGLImageTargetTexture2DOES");
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self->eglQueryDisplayAttribEXT = (FUNC_eglQueryDisplayAttribEXT)self->eglGetProcAddress("eglQueryDisplayAttribEXT");
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self->eglQueryDeviceStringEXT = (FUNC_eglQueryDeviceStringEXT)self->eglGetProcAddress("eglQueryDeviceStringEXT");
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if(!self->glEGLImageTargetTexture2DOES) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: could not find glEGLImageTargetTexture2DOES\n");
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return false;
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}
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return true;
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}
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static bool gsr_egl_load_glx(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->glXGetProcAddress, "glXGetProcAddress" },
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{ (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" },
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{ (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" },
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{ (void**)&self->glXCreateNewContext, "glXCreateNewContext" },
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{ (void**)&self->glXDestroyContext, "glXDestroyContext" },
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{ (void**)&self->glXSwapBuffers, "glXSwapBuffers" },
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{ NULL, NULL }
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};
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if(!dlsym_load_list(library, required_dlsym)) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGLX.so.0\n");
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return false;
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}
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self->glXCreateContextAttribsARB = (FUNC_glXCreateContextAttribsARB)self->glXGetProcAddress((const unsigned char*)"glXCreateContextAttribsARB");
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if(!self->glXCreateContextAttribsARB) {
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fprintf(stderr, "gsr error: gsr_egl_load_glx failed: could not find glXCreateContextAttribsARB\n");
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return false;
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}
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self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT");
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self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA");
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self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI");
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return true;
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}
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static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->glGetError, "glGetError" },
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{ (void**)&self->glGetString, "glGetString" },
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{ (void**)&self->glFlush, "glFlush" },
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{ (void**)&self->glFinish, "glFinish" },
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{ (void**)&self->glClear, "glClear" },
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{ (void**)&self->glClearColor, "glClearColor" },
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{ (void**)&self->glGenTextures, "glGenTextures" },
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{ (void**)&self->glDeleteTextures, "glDeleteTextures" },
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{ (void**)&self->glBindTexture, "glBindTexture" },
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{ (void**)&self->glTexParameteri, "glTexParameteri" },
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{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
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{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
|
|
{ (void**)&self->glTexImage2D, "glTexImage2D" },
|
|
{ (void**)&self->glCopyImageSubData, "glCopyImageSubData" },
|
|
{ (void**)&self->glGetTexImage, "glGetTexImage" },
|
|
{ (void**)&self->glClearTexImage, "glClearTexImage" },
|
|
{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
|
|
{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
|
|
{ (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
|
|
{ (void**)&self->glViewport, "glViewport" },
|
|
{ (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },
|
|
{ (void**)&self->glDrawBuffers, "glDrawBuffers" },
|
|
{ (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" },
|
|
{ (void**)&self->glBindBuffer, "glBindBuffer" },
|
|
{ (void**)&self->glGenBuffers, "glGenBuffers" },
|
|
{ (void**)&self->glBufferData, "glBufferData" },
|
|
{ (void**)&self->glBufferSubData, "glBufferSubData" },
|
|
{ (void**)&self->glDeleteBuffers, "glDeleteBuffers" },
|
|
{ (void**)&self->glGenVertexArrays, "glGenVertexArrays" },
|
|
{ (void**)&self->glBindVertexArray, "glBindVertexArray" },
|
|
{ (void**)&self->glDeleteVertexArrays, "glDeleteVertexArrays" },
|
|
{ (void**)&self->glCreateProgram, "glCreateProgram" },
|
|
{ (void**)&self->glCreateShader, "glCreateShader" },
|
|
{ (void**)&self->glAttachShader, "glAttachShader" },
|
|
{ (void**)&self->glBindAttribLocation, "glBindAttribLocation" },
|
|
{ (void**)&self->glCompileShader, "glCompileShader" },
|
|
{ (void**)&self->glLinkProgram, "glLinkProgram" },
|
|
{ (void**)&self->glShaderSource, "glShaderSource" },
|
|
{ (void**)&self->glUseProgram, "glUseProgram" },
|
|
{ (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
|
|
{ (void**)&self->glGetShaderiv, "glGetShaderiv" },
|
|
{ (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
|
|
{ (void**)&self->glDeleteProgram, "glDeleteProgram" },
|
|
{ (void**)&self->glDeleteShader, "glDeleteShader" },
|
|
{ (void**)&self->glGetProgramiv, "glGetProgramiv" },
|
|
{ (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" },
|
|
{ (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" },
|
|
{ (void**)&self->glDrawArrays, "glDrawArrays" },
|
|
{ (void**)&self->glEnable, "glEnable" },
|
|
{ (void**)&self->glDisable, "glDisable" },
|
|
{ (void**)&self->glBlendFunc, "glBlendFunc" },
|
|
{ (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
|
|
{ (void**)&self->glUniform1f, "glUniform1f" },
|
|
{ (void**)&self->glUniform2f, "glUniform2f" },
|
|
{ (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" },
|
|
{ (void**)&self->glScissor, "glScissor" },
|
|
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
if(!dlsym_load_list(library, required_dlsym)) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGL.so.1\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// #define GL_DEBUG_TYPE_ERROR 0x824C
|
|
// static void debug_callback( unsigned int source,
|
|
// unsigned int type,
|
|
// unsigned int id,
|
|
// unsigned int severity,
|
|
// int length,
|
|
// const char* message,
|
|
// const void* userParam )
|
|
// {
|
|
// (void)source;
|
|
// (void)id;
|
|
// (void)length;
|
|
// (void)userParam;
|
|
// fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
|
|
// ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
|
|
// type, severity, message );
|
|
// }
|
|
|
|
bool gsr_egl_load(gsr_egl *self, Display *dpy, bool wayland, bool is_monitor_capture) {
|
|
memset(self, 0, sizeof(gsr_egl));
|
|
self->x11.dpy = dpy;
|
|
self->context_type = GSR_GL_CONTEXT_TYPE_EGL;
|
|
|
|
dlerror(); /* clear */
|
|
self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY);
|
|
if(!self->egl_library) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load: failed to load libEGL.so.1, error: %s\n", dlerror());
|
|
goto fail;
|
|
}
|
|
|
|
self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY);
|
|
if(!self->glx_library) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGLX.so.0, error: %s\n", dlerror());
|
|
goto fail;
|
|
}
|
|
|
|
self->gl_library = dlopen("libGL.so.1", RTLD_LAZY);
|
|
if(!self->egl_library) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGL.so.1, error: %s\n", dlerror());
|
|
goto fail;
|
|
}
|
|
|
|
if(!gsr_egl_load_egl(self, self->egl_library))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_load_glx(self, self->glx_library))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_load_gl(self, self->gl_library))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_proc_load_egl(self))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_create_window(self, wayland))
|
|
goto fail;
|
|
|
|
if(!gl_get_gpu_info(self, &self->gpu_info))
|
|
goto fail;
|
|
|
|
if(self->eglQueryDisplayAttribEXT && self->eglQueryDeviceStringEXT) {
|
|
intptr_t device = 0;
|
|
if(self->eglQueryDisplayAttribEXT(self->egl_display, EGL_DEVICE_EXT, &device) && device)
|
|
self->dri_card_path = self->eglQueryDeviceStringEXT((void*)device, EGL_DRM_DEVICE_FILE_EXT);
|
|
}
|
|
|
|
/* Nvfbc requires glx */
|
|
if(!wayland && is_monitor_capture && self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) {
|
|
self->context_type = GSR_GL_CONTEXT_TYPE_GLX;
|
|
self->dri_card_path = NULL;
|
|
if(!gsr_egl_switch_to_glx_context(self))
|
|
goto fail;
|
|
}
|
|
|
|
self->glEnable(GL_BLEND);
|
|
self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
//self->glEnable(GL_DEBUG_OUTPUT);
|
|
//self->glDebugMessageCallback(debug_callback, NULL);
|
|
|
|
return true;
|
|
|
|
fail:
|
|
gsr_egl_unload(self);
|
|
return false;
|
|
}
|
|
|
|
void gsr_egl_unload(gsr_egl *self) {
|
|
if(self->egl_context) {
|
|
self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
|
|
self->eglDestroyContext(self->egl_display, self->egl_context);
|
|
self->egl_context = NULL;
|
|
}
|
|
|
|
if(self->egl_surface) {
|
|
self->eglDestroySurface(self->egl_display, self->egl_surface);
|
|
self->egl_surface = NULL;
|
|
}
|
|
|
|
if(self->egl_display) {
|
|
self->eglTerminate(self->egl_display);
|
|
self->egl_display = NULL;
|
|
}
|
|
|
|
if(self->glx_context) {
|
|
self->glXMakeContextCurrent(self->x11.dpy, None, None, NULL);
|
|
self->glXDestroyContext(self->x11.dpy, self->glx_context);
|
|
self->glx_context = NULL;
|
|
self->glx_fb_config = NULL;
|
|
}
|
|
|
|
if(self->x11.window) {
|
|
XDestroyWindow(self->x11.dpy, self->x11.window);
|
|
self->x11.window = None;
|
|
}
|
|
|
|
if(self->wayland.window) {
|
|
wl_egl_window_destroy(self->wayland.window);
|
|
self->wayland.window = NULL;
|
|
}
|
|
|
|
if(self->wayland.surface) {
|
|
wl_surface_destroy(self->wayland.surface);
|
|
self->wayland.surface = NULL;
|
|
}
|
|
|
|
for(int i = 0; i < self->wayland.num_outputs; ++i) {
|
|
if(self->wayland.outputs[i].output) {
|
|
wl_output_destroy(self->wayland.outputs[i].output);
|
|
self->wayland.outputs[i].output = NULL;
|
|
}
|
|
|
|
if(self->wayland.outputs[i].name) {
|
|
free(self->wayland.outputs[i].name);
|
|
self->wayland.outputs[i].name = NULL;
|
|
}
|
|
}
|
|
self->wayland.num_outputs = 0;
|
|
|
|
if(self->wayland.compositor) {
|
|
wl_compositor_destroy(self->wayland.compositor);
|
|
self->wayland.compositor = NULL;
|
|
}
|
|
|
|
if(self->wayland.registry) {
|
|
wl_registry_destroy(self->wayland.registry);
|
|
self->wayland.registry = NULL;
|
|
}
|
|
|
|
if(self->wayland.dpy) {
|
|
wl_display_disconnect(self->wayland.dpy);
|
|
self->wayland.dpy = NULL;
|
|
}
|
|
|
|
if(self->egl_library) {
|
|
dlclose(self->egl_library);
|
|
self->egl_library = NULL;
|
|
}
|
|
|
|
if(self->glx_library) {
|
|
dlclose(self->glx_library);
|
|
self->glx_library = NULL;
|
|
}
|
|
|
|
if(self->gl_library) {
|
|
dlclose(self->gl_library);
|
|
self->gl_library = NULL;
|
|
}
|
|
|
|
memset(self, 0, sizeof(gsr_egl));
|
|
}
|
|
|
|
void gsr_egl_update(gsr_egl *self) {
|
|
if(!self->wayland.dpy)
|
|
return;
|
|
|
|
// TODO: pselect on wl_display_get_fd before doing dispatch
|
|
wl_display_dispatch(self->wayland.dpy);
|
|
}
|