mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-05 14:30:43 +09:00
299 lines
12 KiB
C
299 lines
12 KiB
C
#include "../../include/capture/xcomposite.h"
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#include "../../include/window_texture.h"
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#include "../../include/utils.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <assert.h>
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#include <X11/Xlib.h>
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext.h>
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#include <libavutil/frame.h>
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#include <libavcodec/avcodec.h>
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#include <va/va.h>
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#include <va/va_drmcommon.h>
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static int max_int(int a, int b) {
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return a > b ? a : b;
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}
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static int min_int(int a, int b) {
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return a < b ? a : b;
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}
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void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params) {
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memset(self, 0, sizeof(*self));
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self->params = *params;
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}
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static Window get_focused_window(Display *display, Atom net_active_window_atom) {
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Atom type;
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int format = 0;
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unsigned long num_items = 0;
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unsigned long bytes_after = 0;
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unsigned char *properties = NULL;
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if(XGetWindowProperty(display, DefaultRootWindow(display), net_active_window_atom, 0, 1024, False, AnyPropertyType, &type, &format, &num_items, &bytes_after, &properties) == Success && properties) {
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Window focused_window = *(unsigned long*)properties;
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XFree(properties);
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return focused_window;
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}
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return None;
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}
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int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame) {
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self->base.video_codec_context = video_codec_context;
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self->base.egl = self->params.egl;
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if(self->params.follow_focused) {
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self->net_active_window_atom = XInternAtom(self->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False);
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if(!self->net_active_window_atom) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: failed to get _NET_ACTIVE_WINDOW atom\n");
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return -1;
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}
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self->window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
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} else {
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self->window = self->params.window;
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}
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/* TODO: Do these in tick, and allow error if follow_focused */
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XWindowAttributes attr;
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if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr) && !self->params.follow_focused) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: invalid window id: %lu\n", self->window);
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return -1;
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}
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self->window_size.x = max_int(attr.width, 0);
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self->window_size.y = max_int(attr.height, 0);
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if(self->params.follow_focused)
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XSelectInput(self->params.egl->x11.dpy, DefaultRootWindow(self->params.egl->x11.dpy), PropertyChangeMask);
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// TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite
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XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
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if(!self->params.egl->eglExportDMABUFImageQueryMESA) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageQueryMESA\n");
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return -1;
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}
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if(!self->params.egl->eglExportDMABUFImageMESA) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageMESA\n");
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return -1;
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}
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/* Disable vsync */
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self->params.egl->eglSwapInterval(self->params.egl->egl_display, 0);
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if(window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl) != 0 && !self->params.follow_focused) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to get window texture for window %ld\n", self->window);
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return -1;
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}
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if(gsr_cursor_init(&self->cursor, self->params.egl, self->params.egl->x11.dpy) != 0) {
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gsr_capture_xcomposite_stop(self);
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return -1;
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}
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self->texture_size.x = 0;
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self->texture_size.y = 0;
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self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
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self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
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self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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self->texture_size.x = max_int(2, even_number_ceil(self->texture_size.x));
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self->texture_size.y = max_int(2, even_number_ceil(self->texture_size.y));
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video_codec_context->width = self->texture_size.x;
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video_codec_context->height = self->texture_size.y;
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if(self->params.region_size.x > 0 && self->params.region_size.y > 0) {
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video_codec_context->width = max_int(2, even_number_ceil(self->params.region_size.x));
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video_codec_context->height = max_int(2, even_number_ceil(self->params.region_size.y));
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}
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frame->width = video_codec_context->width;
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frame->height = video_codec_context->height;
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self->window_resize_timer = clock_get_monotonic_seconds();
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self->clear_next_frame = true;
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return 0;
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}
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void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self) {
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window_texture_deinit(&self->window_texture);
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gsr_cursor_deinit(&self->cursor);
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gsr_capture_base_stop(&self->base);
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}
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void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) {
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//self->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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self->params.egl->glClear(0);
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bool init_new_window = false;
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while(XPending(self->params.egl->x11.dpy)) {
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XNextEvent(self->params.egl->x11.dpy, &self->xev);
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switch(self->xev.type) {
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case DestroyNotify: {
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/* Window died (when not following focused window), so we stop recording */
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if(!self->params.follow_focused && self->xev.xdestroywindow.window == self->window) {
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self->should_stop = true;
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self->stop_is_error = false;
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}
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break;
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}
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case Expose: {
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/* Requires window texture recreate */
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if(self->xev.xexpose.count == 0 && self->xev.xexpose.window == self->window) {
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self->window_resize_timer = clock_get_monotonic_seconds();
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self->window_resized = true;
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}
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break;
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}
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case ConfigureNotify: {
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/* Window resized */
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if(self->xev.xconfigure.window == self->window && (self->xev.xconfigure.width != self->window_size.x || self->xev.xconfigure.height != self->window_size.y)) {
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self->window_size.x = max_int(self->xev.xconfigure.width, 0);
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self->window_size.y = max_int(self->xev.xconfigure.height, 0);
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self->window_resize_timer = clock_get_monotonic_seconds();
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self->window_resized = true;
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}
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break;
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}
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case PropertyNotify: {
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/* Focused window changed */
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if(self->params.follow_focused && self->xev.xproperty.atom == self->net_active_window_atom) {
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init_new_window = true;
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}
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break;
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}
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}
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gsr_cursor_update(&self->cursor, &self->xev);
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}
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if(self->params.follow_focused && !self->follow_focused_initialized) {
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init_new_window = true;
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}
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if(init_new_window) {
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Window focused_window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
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if(focused_window != self->window || !self->follow_focused_initialized) {
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self->follow_focused_initialized = true;
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XSelectInput(self->params.egl->x11.dpy, self->window, 0);
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self->window = focused_window;
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XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
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XWindowAttributes attr;
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attr.width = 0;
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attr.height = 0;
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if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr))
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick failed: invalid window id: %lu\n", self->window);
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self->window_size.x = max_int(attr.width, 0);
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self->window_size.y = max_int(attr.height, 0);
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self->window_resized = true;
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window_texture_deinit(&self->window_texture);
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window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this
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}
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}
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const double window_resize_timeout = 1.0; // 1 second
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if(self->window_resized && clock_get_monotonic_seconds() - self->window_resize_timer >= window_resize_timeout) {
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self->window_resized = false;
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if(window_texture_on_resize(&self->window_texture) != 0) {
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick: window_texture_on_resize failed\n");
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//self->should_stop = true;
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//self->stop_is_error = true;
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return;
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}
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self->texture_size.x = 0;
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self->texture_size.y = 0;
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self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
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self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
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self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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self->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(self->texture_size.x)));
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self->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(self->texture_size.y)));
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gsr_color_conversion_clear(&self->base.color_conversion);
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}
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}
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bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err) {
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if(self->should_stop) {
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if(err)
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*err = self->stop_is_error;
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return true;
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}
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if(err)
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*err = false;
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return false;
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}
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int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame) {
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(void)frame;
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const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2);
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const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2);
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// TODO: Can we do this a better way than to call it every capture?
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gsr_cursor_tick(&self->cursor, self->window);
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const vec2i cursor_pos = {
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target_x + self->cursor.position.x - self->cursor.hotspot.x,
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target_y + self->cursor.position.y - self->cursor.hotspot.y
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};
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const bool cursor_completely_inside_window =
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cursor_pos.x >= target_x &&
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cursor_pos.x <= target_x + self->texture_size.x &&
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cursor_pos.y >= target_y &&
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cursor_pos.y <= target_y + self->texture_size.x;
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const bool cursor_inside_window =
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cursor_pos.x + self->cursor.size.x >= target_x &&
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cursor_pos.x <= target_x + self->texture_size.x &&
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cursor_pos.y + self->cursor.size.y >= target_y &&
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cursor_pos.y <= target_y + self->texture_size.x;
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if(self->clear_next_frame) {
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self->clear_next_frame = false;
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gsr_color_conversion_clear(&self->base.color_conversion);
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}
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/*
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We dont draw the cursor if it's outside the window but if it's partially inside the window then the cursor area that is outside the window
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will not get overdrawn the next frame causing a cursor trail to be visible since we dont clear the background.
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To fix this we detect if the cursor is partially inside the window and clear the background only in that case.
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*/
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if(!cursor_completely_inside_window && cursor_inside_window)
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self->clear_next_frame = true;
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gsr_color_conversion_draw(&self->base.color_conversion, window_texture_get_opengl_texture_id(&self->window_texture),
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(vec2i){target_x, target_y}, self->texture_size,
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(vec2i){0, 0}, self->texture_size,
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0.0f, false);
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if(cursor_inside_window) {
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gsr_color_conversion_draw(&self->base.color_conversion, self->cursor.texture_id,
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cursor_pos, self->cursor.size,
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(vec2i){0, 0}, self->cursor.size,
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0.0f, false);
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}
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self->params.egl->eglSwapBuffers(self->params.egl->egl_display, self->params.egl->egl_surface);
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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return 0;
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}
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