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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
Mention where the video is saved in notification
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18
scripts/notify-saved-name.sh
Executable file
18
scripts/notify-saved-name.sh
Executable file
@@ -0,0 +1,18 @@
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#!/bin/sh
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[ "$GSR_SHOW_SAVED_NOTIFICATION" != "1" ] && exit 0
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filepath="$1"
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type="$2"
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file_name="$(basename "$filepath")"
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file_dir="$(dirname "$filepath")"
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case "$type" in
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"regular")
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gsr-notify --text "Saved recording to '$file_name'" --timeout 3.0 --icon record --bg-color "$GSR_NOTIFY_BG_COLOR"
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;;
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"replay")
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gsr-notify --text "Saved replay to '$file_name'" --timeout 3.0 --icon replay --bg-color "$GSR_NOTIFY_BG_COLOR"
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;;
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esac
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@@ -17,9 +17,9 @@ mv "$filepath" "$new_filepath"
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case "$type" in
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"regular")
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gsr-notify --text "Saved recording to a folder called '$game_name'" --timeout 3.0 --icon record --bg-color "$GSR_NOTIFY_BG_COLOR"
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gsr-notify --text "Saved recording to '$game_name/$file_name'" --timeout 3.0 --icon record --bg-color "$GSR_NOTIFY_BG_COLOR"
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;;
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"replay")
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gsr-notify --text "Saved replay to a folder called '$game_name'" --timeout 3.0 --icon replay --bg-color "$GSR_NOTIFY_BG_COLOR"
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gsr-notify --text "Saved replay to '$game_name/$file_name'" --timeout 3.0 --icon replay --bg-color "$GSR_NOTIFY_BG_COLOR"
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;;
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esac
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@@ -236,10 +236,6 @@ namespace gsr {
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/* Ignore... */
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}
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gpu_screen_recorder_process = -1;
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// TODO: Show this with a slight delay to make sure it doesn't show up in the video
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if(recording_status == RecordingStatus::RECORD && config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
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show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
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}
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}
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@@ -727,10 +723,7 @@ namespace gsr {
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}
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case RecordingStatus::RECORD: {
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update_ui_recording_stopped();
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if(exit_code == 0) {
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if(config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
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show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
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} else {
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if(exit_code != 0) {
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fprintf(stderr, "Warning: gpu-screen-recorder (%d) exited with exit status %d\n", (int)gpu_screen_recorder_process, exit_code);
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show_notification("Failed to start/save recording", 3.0, mgl::Color(255, 0, 0), mgl::Color(255, 0, 0), NotificationType::RECORD);
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}
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@@ -869,8 +862,6 @@ namespace gsr {
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return;
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kill(gpu_screen_recorder_process, SIGUSR1);
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if(config.replay_config.show_replay_saved_notifications && !config.replay_config.save_video_in_game_folder)
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show_notification("Replay saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::REPLAY);
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}
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void Overlay::on_press_start_replay(bool disable_notification) {
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@@ -972,11 +963,9 @@ namespace gsr {
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}
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setenv("GSR_SHOW_SAVED_NOTIFICATION", config.replay_config.show_replay_saved_notifications ? "1" : "0", true);
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const std::string save_video_in_game_folder = resources_path + "scripts/save-video-in-game-folder.sh";
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if(config.replay_config.save_video_in_game_folder) {
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args.push_back("-sc");
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args.push_back(save_video_in_game_folder.c_str());
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}
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const std::string script_to_run_on_save = resources_path + (config.replay_config.save_video_in_game_folder ? "scripts/save-video-in-game-folder.sh" : "scripts/notify-saved-name.sh");
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args.push_back("-sc");
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args.push_back(script_to_run_on_save.c_str());
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args.push_back(nullptr);
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@@ -1033,10 +1022,6 @@ namespace gsr {
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gpu_screen_recorder_process = -1;
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recording_status = RecordingStatus::NONE;
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update_ui_recording_stopped();
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// TODO: Show this with a slight delay to make sure it doesn't show up in the video
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if(config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
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show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
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return;
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}
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@@ -1101,11 +1086,9 @@ namespace gsr {
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}
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setenv("GSR_SHOW_SAVED_NOTIFICATION", config.record_config.show_video_saved_notifications ? "1" : "0", true);
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const std::string save_video_in_game_folder = resources_path + "scripts/save-video-in-game-folder.sh";
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if(config.record_config.save_video_in_game_folder) {
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args.push_back("-sc");
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args.push_back(save_video_in_game_folder.c_str());
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}
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const std::string script_to_run_on_save = resources_path + (config.record_config.save_video_in_game_folder ? "scripts/save-video-in-game-folder.sh" : "scripts/notify-saved-name.sh");
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args.push_back("-sc");
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args.push_back(script_to_run_on_save.c_str());
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args.push_back(nullptr);
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