Mention where the video is saved in notification

This commit is contained in:
dec05eba
2024-11-04 20:53:00 +01:00
parent 26a9e750dc
commit 3d51801a90
3 changed files with 27 additions and 26 deletions

View File

@@ -236,10 +236,6 @@ namespace gsr {
/* Ignore... */
}
gpu_screen_recorder_process = -1;
// TODO: Show this with a slight delay to make sure it doesn't show up in the video
if(recording_status == RecordingStatus::RECORD && config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
}
}
@@ -727,10 +723,7 @@ namespace gsr {
}
case RecordingStatus::RECORD: {
update_ui_recording_stopped();
if(exit_code == 0) {
if(config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
} else {
if(exit_code != 0) {
fprintf(stderr, "Warning: gpu-screen-recorder (%d) exited with exit status %d\n", (int)gpu_screen_recorder_process, exit_code);
show_notification("Failed to start/save recording", 3.0, mgl::Color(255, 0, 0), mgl::Color(255, 0, 0), NotificationType::RECORD);
}
@@ -869,8 +862,6 @@ namespace gsr {
return;
kill(gpu_screen_recorder_process, SIGUSR1);
if(config.replay_config.show_replay_saved_notifications && !config.replay_config.save_video_in_game_folder)
show_notification("Replay saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::REPLAY);
}
void Overlay::on_press_start_replay(bool disable_notification) {
@@ -972,11 +963,9 @@ namespace gsr {
}
setenv("GSR_SHOW_SAVED_NOTIFICATION", config.replay_config.show_replay_saved_notifications ? "1" : "0", true);
const std::string save_video_in_game_folder = resources_path + "scripts/save-video-in-game-folder.sh";
if(config.replay_config.save_video_in_game_folder) {
args.push_back("-sc");
args.push_back(save_video_in_game_folder.c_str());
}
const std::string script_to_run_on_save = resources_path + (config.replay_config.save_video_in_game_folder ? "scripts/save-video-in-game-folder.sh" : "scripts/notify-saved-name.sh");
args.push_back("-sc");
args.push_back(script_to_run_on_save.c_str());
args.push_back(nullptr);
@@ -1033,10 +1022,6 @@ namespace gsr {
gpu_screen_recorder_process = -1;
recording_status = RecordingStatus::NONE;
update_ui_recording_stopped();
// TODO: Show this with a slight delay to make sure it doesn't show up in the video
if(config.record_config.show_video_saved_notifications && !config.record_config.save_video_in_game_folder)
show_notification("Recording has been saved", 3.0, mgl::Color(255, 255, 255), get_color_theme().tint_color, NotificationType::RECORD);
return;
}
@@ -1101,11 +1086,9 @@ namespace gsr {
}
setenv("GSR_SHOW_SAVED_NOTIFICATION", config.record_config.show_video_saved_notifications ? "1" : "0", true);
const std::string save_video_in_game_folder = resources_path + "scripts/save-video-in-game-folder.sh";
if(config.record_config.save_video_in_game_folder) {
args.push_back("-sc");
args.push_back(save_video_in_game_folder.c_str());
}
const std::string script_to_run_on_save = resources_path + (config.record_config.save_video_in_game_folder ? "scripts/save-video-in-game-folder.sh" : "scripts/notify-saved-name.sh");
args.push_back("-sc");
args.push_back(script_to_run_on_save.c_str());
args.push_back(nullptr);