Only do override-redirect on wayland if the focused x11 application is fullscreen (fixes input focus issue on cosmic when clicking on a window behind the overlay

This commit is contained in:
dec05eba
2025-09-19 14:14:46 +02:00
parent 748c51e2b6
commit 5f7cb94f4e

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@@ -959,6 +959,7 @@ namespace gsr {
const bool is_kwin = wm_name == "KWin";
const bool is_wlroots = wm_name.find("wlroots") != std::string::npos;
const bool is_hyprland = wm_name.find("Hyprland") != std::string::npos;
//const bool is_smithay = wm_name.find("Smithay") != std::string::npos;
const bool hyprland_waybar_is_dock = is_hyprland && is_hyprland_waybar_running_as_dock();
std::optional<CursorInfo> cursor_info;
@@ -986,8 +987,7 @@ namespace gsr {
// Wayland doesn't allow XGrabPointer/XGrabKeyboard when a wayland application is focused.
// If the focused window is a wayland application then don't use override redirect and instead create
// a fullscreen window for the ui.
// TODO: (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor))
const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || x11_cursor_window || is_wlroots || is_hyprland;
const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor)) || is_wlroots || is_hyprland;
if(prevent_game_minimizing) {
window_pos = focused_monitor->position;