This commit is contained in:
dec05eba
2022-03-30 18:09:17 +02:00
parent 889efe51b2
commit a66516e34e
5 changed files with 281 additions and 5 deletions

38
include/window_texture.h Normal file
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@@ -0,0 +1,38 @@
#ifndef WINDOW_TEXTURE_H
#define WINDOW_TEXTURE_H
#ifdef __cplusplus
extern "C" {
#endif
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#include <X11/Xlib.h>
typedef struct {
Display *display;
Window window;
Pixmap pixmap;
GLXPixmap glx_pixmap;
GLuint texture_id;
int redirected;
} WindowTexture;
/* Returns 0 on success */
int window_texture_init(WindowTexture *window_texture, Display *display, Window window);
void window_texture_deinit(WindowTexture *self);
/*
This should ONLY be called when the target window is resized.
Returns 0 on success.
*/
int window_texture_on_resize(WindowTexture *self);
GLuint window_texture_get_opengl_texture_id(WindowTexture *self);
#ifdef __cplusplus
}
#endif
#endif /* WINDOW_TEXTURE_H */

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@@ -5,5 +5,7 @@ version = "0.1.0"
platforms = ["posix"]
[dependencies]
x11 = "1"
xext = "1"
x11 = ">=1"
xext = ">=1"
xcomposite = ">=0"
gl = ">=1"

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@@ -1,4 +1,5 @@
#include "../include/gui/Button.hpp"
#include "../include/window_texture.h"
#include <stdio.h>
#include <stdlib.h>
@@ -45,6 +46,20 @@ static bool string_to_i64(const char *str, int64_t *result) {
return true;
}
static void window_texture_get_size_or(WindowTexture *window_texture, int *width, int *height, int fallback_width, int fallback_height) {
Window root_window;
int x, y;
unsigned int w = 0, h = 0;
unsigned int border_width, depth;
if(!XGetGeometry(window_texture->display, window_texture->pixmap, &root_window, &x, &y, &w, &h, &border_width, &depth) || w == 0 || h == 0) {
*width = fallback_width;
*height = fallback_height;
} else {
*width = w;
*height = h;
}
}
int main(int argc, char **argv) {
if(argc != 2)
usage();
@@ -65,7 +80,7 @@ int main(int argc, char **argv) {
return 1;
}
XSelectInput(display, target_window, StructureNotifyMask);
XSelectInput(display, target_window, VisibilityChangeMask | StructureNotifyMask);
mgl::vec2i target_window_size = { target_win_attr.width, target_win_attr.height };
@@ -199,7 +214,8 @@ int main(int argc, char **argv) {
const mgl::vec2i settings_button_size(128, 128);
shapes[main_buttons.size()] = {
(short)(main_buttons_start_pos.x + overlay_desired_size.x), (short)(main_buttons_start_pos.y - settings_button_size.y), (unsigned short)settings_button_size.x, (unsigned short)settings_button_size.y
(short)(main_buttons_start_pos.x + overlay_desired_size.x), (short)(main_buttons_start_pos.y - settings_button_size.y),
(unsigned short)settings_button_size.x, (unsigned short)settings_button_size.y
};
if(shape_pixmap) {
@@ -229,6 +245,27 @@ int main(int argc, char **argv) {
};
update_overlay_shape();
WindowTexture target_window_texture;
window_texture_init(&target_window_texture, display, target_window);
int target_window_texture_width = 0;
int target_window_texture_height = 0;
window_texture_get_size_or(&target_window_texture, &target_window_texture_width, &target_window_texture_height, target_window_size.x, target_window_size.y);
mgl_texture window_texture_ref = {
window_texture_get_opengl_texture_id(&target_window_texture),
target_window_texture_width,
target_window_texture_height,
MGL_TEXTURE_FORMAT_RGB,
32768,
32768,
true
};
mgl::Texture window_texture = mgl::Texture::reference(window_texture_ref);
mgl::Sprite window_texture_sprite(&window_texture);
window.set_visible(true);
Cursor default_cursor = XCreateFontCursor(display, XC_arrow);
@@ -241,12 +278,26 @@ int main(int argc, char **argv) {
mgl::Event event;
while(window.is_open()) {
if(XCheckTypedWindowEvent(display, target_window, VisibilityNotify, &xev)) {
if(xev.xvisibility.state) {
window_texture_on_resize(&target_window_texture);
window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
window_texture = mgl::Texture::reference(window_texture_ref);
}
}
if(XCheckTypedWindowEvent(display, target_window, ConfigureNotify, &xev) && (xev.xconfigure.width != target_window_size.x || xev.xconfigure.height != target_window_size.y)) {
while(XCheckTypedWindowEvent(display, target_window, ConfigureNotify, &xev)) {}
target_window_size.x = xev.xconfigure.width;
target_window_size.y = xev.xconfigure.height;
window.set_size(target_window_size);
update_overlay_shape();
window_texture_on_resize(&target_window_texture);
window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
window_texture = mgl::Texture::reference(window_texture_ref);
}
if(window.poll_event(event)) {

185
src/window_texture.c Normal file
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@@ -0,0 +1,185 @@
#include "../include/window_texture.h"
#include <X11/extensions/Xcomposite.h>
#include <mgl/mgl.h>
#include <stdio.h>
static int x11_supports_composite_named_window_pixmap(Display *display) {
int extension_major;
int extension_minor;
if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
return 0;
int major_version;
int minor_version;
return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
}
int window_texture_init(WindowTexture *window_texture, Display *display, Window window) {
window_texture->display = display;
window_texture->window = window;
window_texture->pixmap = None;
window_texture->glx_pixmap = None;
window_texture->texture_id = 0;
window_texture->redirected = 0;
if(!x11_supports_composite_named_window_pixmap(display))
return 1;
XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
window_texture->redirected = 1;
return window_texture_on_resize(window_texture);
}
static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
mgl_context *context = mgl_get_context();
if(delete_texture && self->texture_id) {
context->gl.glDeleteTextures(1, &self->texture_id);
self->texture_id = 0;
}
if(self->glx_pixmap) {
glXDestroyPixmap(self->display, self->glx_pixmap);
glXReleaseTexImageEXT(self->display, self->glx_pixmap, GLX_FRONT_EXT);
self->glx_pixmap = None;
}
if(self->pixmap) {
XFreePixmap(self->display, self->pixmap);
self->pixmap = None;
}
}
void window_texture_deinit(WindowTexture *self) {
if(self->redirected) {
XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
self->redirected = 0;
}
window_texture_cleanup(self, 1);
}
int window_texture_on_resize(WindowTexture *self) {
mgl_context *context = mgl_get_context();
window_texture_cleanup(self, 0);
int result = 0;
GLXFBConfig *configs = NULL;
Pixmap pixmap = None;
GLXPixmap glx_pixmap = None;
GLuint texture_id = 0;
int glx_pixmap_bound = 0;
const int pixmap_config[] = {
GLX_BIND_TO_TEXTURE_RGB_EXT, True,
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
/*GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True,*/
GLX_BUFFER_SIZE, 24,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 0,
None
};
const int pixmap_attribs[] = {
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
/*GLX_MIPMAP_TEXTURE_EXT, True,*/
None
};
XWindowAttributes attr;
if (!XGetWindowAttributes(self->display, self->window, &attr)) {
fprintf(stderr, "Failed to get window attributes\n");
return 1;
}
GLXFBConfig config;
int c;
configs = glXChooseFBConfig(self->display, 0, pixmap_config, &c);
if(!configs) {
fprintf(stderr, "Failed to choose fb config\n");
return 1;
}
int found = 0;
for (int i = 0; i < c; i++) {
config = configs[i];
XVisualInfo *visual = glXGetVisualFromFBConfig(self->display, config);
if (!visual)
continue;
if (attr.depth != visual->depth) {
XFree(visual);
continue;
}
XFree(visual);
found = 1;
break;
}
if(!found) {
fprintf(stderr, "No matching fb config found\n");
result = 1;
goto cleanup;
}
pixmap = XCompositeNameWindowPixmap(self->display, self->window);
if(!pixmap) {
result = 2;
goto cleanup;
}
glx_pixmap = glXCreatePixmap(self->display, config, pixmap, pixmap_attribs);
if(!glx_pixmap) {
result = 3;
goto cleanup;
}
if(self->texture_id == 0) {
context->gl.glGenTextures(1, &texture_id);
if(texture_id == 0) {
result = 4;
goto cleanup;
}
context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
} else {
context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
}
glXBindTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT, NULL);
glx_pixmap_bound = 1;
context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
/*
float fLargest = 0.0f;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
*/
context->gl.glBindTexture(GL_TEXTURE_2D, 0);
XFree(configs);
self->pixmap = pixmap;
self->glx_pixmap = glx_pixmap;
if(texture_id != 0)
self->texture_id = texture_id;
return 0;
cleanup:
if(texture_id != 0) context->gl.glDeleteTextures(1, &texture_id);
if(glx_pixmap) glXDestroyPixmap(self->display, glx_pixmap);
if(glx_pixmap_bound) glXReleaseTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT);
if(pixmap) XFreePixmap(self->display, pixmap);
if(configs) XFree(configs);
return result;
}
GLuint window_texture_get_opengl_texture_id(WindowTexture *self) {
return self->texture_id;
}