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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-04 14:00:46 +09:00
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185
src/window_texture.c
Normal file
185
src/window_texture.c
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#include "../include/window_texture.h"
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#include <X11/extensions/Xcomposite.h>
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#include <mgl/mgl.h>
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#include <stdio.h>
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static int x11_supports_composite_named_window_pixmap(Display *display) {
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int extension_major;
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int extension_minor;
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if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
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return 0;
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int major_version;
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int minor_version;
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return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
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}
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int window_texture_init(WindowTexture *window_texture, Display *display, Window window) {
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window_texture->display = display;
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window_texture->window = window;
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window_texture->pixmap = None;
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window_texture->glx_pixmap = None;
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window_texture->texture_id = 0;
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window_texture->redirected = 0;
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if(!x11_supports_composite_named_window_pixmap(display))
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return 1;
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XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
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window_texture->redirected = 1;
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return window_texture_on_resize(window_texture);
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}
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static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
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mgl_context *context = mgl_get_context();
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if(delete_texture && self->texture_id) {
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context->gl.glDeleteTextures(1, &self->texture_id);
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self->texture_id = 0;
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}
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if(self->glx_pixmap) {
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glXDestroyPixmap(self->display, self->glx_pixmap);
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glXReleaseTexImageEXT(self->display, self->glx_pixmap, GLX_FRONT_EXT);
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self->glx_pixmap = None;
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}
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if(self->pixmap) {
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XFreePixmap(self->display, self->pixmap);
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self->pixmap = None;
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}
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}
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void window_texture_deinit(WindowTexture *self) {
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if(self->redirected) {
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XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
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self->redirected = 0;
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}
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window_texture_cleanup(self, 1);
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}
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int window_texture_on_resize(WindowTexture *self) {
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mgl_context *context = mgl_get_context();
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window_texture_cleanup(self, 0);
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int result = 0;
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GLXFBConfig *configs = NULL;
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Pixmap pixmap = None;
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GLXPixmap glx_pixmap = None;
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GLuint texture_id = 0;
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int glx_pixmap_bound = 0;
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const int pixmap_config[] = {
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GLX_BIND_TO_TEXTURE_RGB_EXT, True,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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/*GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True,*/
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GLX_BUFFER_SIZE, 24,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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None
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};
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const int pixmap_attribs[] = {
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GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
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GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
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/*GLX_MIPMAP_TEXTURE_EXT, True,*/
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None
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};
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XWindowAttributes attr;
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if (!XGetWindowAttributes(self->display, self->window, &attr)) {
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fprintf(stderr, "Failed to get window attributes\n");
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return 1;
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}
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GLXFBConfig config;
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int c;
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configs = glXChooseFBConfig(self->display, 0, pixmap_config, &c);
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if(!configs) {
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fprintf(stderr, "Failed to choose fb config\n");
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return 1;
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}
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int found = 0;
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for (int i = 0; i < c; i++) {
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config = configs[i];
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XVisualInfo *visual = glXGetVisualFromFBConfig(self->display, config);
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if (!visual)
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continue;
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if (attr.depth != visual->depth) {
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XFree(visual);
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continue;
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}
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XFree(visual);
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found = 1;
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break;
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}
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if(!found) {
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fprintf(stderr, "No matching fb config found\n");
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result = 1;
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goto cleanup;
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}
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pixmap = XCompositeNameWindowPixmap(self->display, self->window);
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if(!pixmap) {
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result = 2;
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goto cleanup;
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}
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glx_pixmap = glXCreatePixmap(self->display, config, pixmap, pixmap_attribs);
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if(!glx_pixmap) {
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result = 3;
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goto cleanup;
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}
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if(self->texture_id == 0) {
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context->gl.glGenTextures(1, &texture_id);
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if(texture_id == 0) {
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result = 4;
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goto cleanup;
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}
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context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
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} else {
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context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
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}
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glXBindTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT, NULL);
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glx_pixmap_bound = 1;
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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/*
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float fLargest = 0.0f;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
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*/
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context->gl.glBindTexture(GL_TEXTURE_2D, 0);
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XFree(configs);
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self->pixmap = pixmap;
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self->glx_pixmap = glx_pixmap;
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if(texture_id != 0)
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self->texture_id = texture_id;
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return 0;
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cleanup:
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if(texture_id != 0) context->gl.glDeleteTextures(1, &texture_id);
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if(glx_pixmap) glXDestroyPixmap(self->display, glx_pixmap);
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if(glx_pixmap_bound) glXReleaseTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT);
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if(pixmap) XFreePixmap(self->display, pixmap);
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if(configs) XFree(configs);
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return result;
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}
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GLuint window_texture_get_opengl_texture_id(WindowTexture *self) {
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return self->texture_id;
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}
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