mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
wip
This commit is contained in:
Submodule depends/mglpp updated: 2c879c34c9...14e64e64c7
38
include/window_texture.h
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38
include/window_texture.h
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@@ -0,0 +1,38 @@
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#ifndef WINDOW_TEXTURE_H
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#define WINDOW_TEXTURE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <X11/Xlib.h>
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typedef struct {
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Display *display;
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Window window;
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Pixmap pixmap;
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GLXPixmap glx_pixmap;
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GLuint texture_id;
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int redirected;
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} WindowTexture;
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/* Returns 0 on success */
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int window_texture_init(WindowTexture *window_texture, Display *display, Window window);
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void window_texture_deinit(WindowTexture *self);
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/*
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This should ONLY be called when the target window is resized.
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Returns 0 on success.
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*/
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int window_texture_on_resize(WindowTexture *self);
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GLuint window_texture_get_opengl_texture_id(WindowTexture *self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* WINDOW_TEXTURE_H */
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@@ -5,5 +5,7 @@ version = "0.1.0"
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platforms = ["posix"]
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[dependencies]
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x11 = "1"
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xext = "1"
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x11 = ">=1"
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xext = ">=1"
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xcomposite = ">=0"
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gl = ">=1"
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55
src/main.cpp
55
src/main.cpp
@@ -1,4 +1,5 @@
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#include "../include/gui/Button.hpp"
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#include "../include/window_texture.h"
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#include <stdio.h>
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#include <stdlib.h>
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@@ -45,6 +46,20 @@ static bool string_to_i64(const char *str, int64_t *result) {
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return true;
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}
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static void window_texture_get_size_or(WindowTexture *window_texture, int *width, int *height, int fallback_width, int fallback_height) {
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Window root_window;
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int x, y;
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unsigned int w = 0, h = 0;
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unsigned int border_width, depth;
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if(!XGetGeometry(window_texture->display, window_texture->pixmap, &root_window, &x, &y, &w, &h, &border_width, &depth) || w == 0 || h == 0) {
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*width = fallback_width;
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*height = fallback_height;
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} else {
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*width = w;
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*height = h;
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}
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}
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int main(int argc, char **argv) {
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if(argc != 2)
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usage();
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@@ -65,7 +80,7 @@ int main(int argc, char **argv) {
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return 1;
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}
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XSelectInput(display, target_window, StructureNotifyMask);
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XSelectInput(display, target_window, VisibilityChangeMask | StructureNotifyMask);
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mgl::vec2i target_window_size = { target_win_attr.width, target_win_attr.height };
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@@ -199,7 +214,8 @@ int main(int argc, char **argv) {
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const mgl::vec2i settings_button_size(128, 128);
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shapes[main_buttons.size()] = {
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(short)(main_buttons_start_pos.x + overlay_desired_size.x), (short)(main_buttons_start_pos.y - settings_button_size.y), (unsigned short)settings_button_size.x, (unsigned short)settings_button_size.y
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(short)(main_buttons_start_pos.x + overlay_desired_size.x), (short)(main_buttons_start_pos.y - settings_button_size.y),
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(unsigned short)settings_button_size.x, (unsigned short)settings_button_size.y
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};
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if(shape_pixmap) {
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@@ -229,6 +245,27 @@ int main(int argc, char **argv) {
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};
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update_overlay_shape();
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WindowTexture target_window_texture;
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window_texture_init(&target_window_texture, display, target_window);
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int target_window_texture_width = 0;
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int target_window_texture_height = 0;
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window_texture_get_size_or(&target_window_texture, &target_window_texture_width, &target_window_texture_height, target_window_size.x, target_window_size.y);
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mgl_texture window_texture_ref = {
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window_texture_get_opengl_texture_id(&target_window_texture),
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target_window_texture_width,
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target_window_texture_height,
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MGL_TEXTURE_FORMAT_RGB,
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32768,
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32768,
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true
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};
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mgl::Texture window_texture = mgl::Texture::reference(window_texture_ref);
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mgl::Sprite window_texture_sprite(&window_texture);
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window.set_visible(true);
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Cursor default_cursor = XCreateFontCursor(display, XC_arrow);
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@@ -241,12 +278,26 @@ int main(int argc, char **argv) {
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mgl::Event event;
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while(window.is_open()) {
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if(XCheckTypedWindowEvent(display, target_window, VisibilityNotify, &xev)) {
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if(xev.xvisibility.state) {
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window_texture_on_resize(&target_window_texture);
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window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
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window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
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window_texture = mgl::Texture::reference(window_texture_ref);
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}
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}
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if(XCheckTypedWindowEvent(display, target_window, ConfigureNotify, &xev) && (xev.xconfigure.width != target_window_size.x || xev.xconfigure.height != target_window_size.y)) {
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while(XCheckTypedWindowEvent(display, target_window, ConfigureNotify, &xev)) {}
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target_window_size.x = xev.xconfigure.width;
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target_window_size.y = xev.xconfigure.height;
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window.set_size(target_window_size);
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update_overlay_shape();
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window_texture_on_resize(&target_window_texture);
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window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
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window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
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window_texture = mgl::Texture::reference(window_texture_ref);
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}
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if(window.poll_event(event)) {
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185
src/window_texture.c
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185
src/window_texture.c
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@@ -0,0 +1,185 @@
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#include "../include/window_texture.h"
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#include <X11/extensions/Xcomposite.h>
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#include <mgl/mgl.h>
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#include <stdio.h>
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static int x11_supports_composite_named_window_pixmap(Display *display) {
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int extension_major;
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int extension_minor;
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if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
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return 0;
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int major_version;
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int minor_version;
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return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
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}
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int window_texture_init(WindowTexture *window_texture, Display *display, Window window) {
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window_texture->display = display;
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window_texture->window = window;
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window_texture->pixmap = None;
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window_texture->glx_pixmap = None;
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window_texture->texture_id = 0;
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window_texture->redirected = 0;
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if(!x11_supports_composite_named_window_pixmap(display))
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return 1;
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XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
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window_texture->redirected = 1;
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return window_texture_on_resize(window_texture);
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}
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static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
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mgl_context *context = mgl_get_context();
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if(delete_texture && self->texture_id) {
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context->gl.glDeleteTextures(1, &self->texture_id);
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self->texture_id = 0;
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}
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if(self->glx_pixmap) {
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glXDestroyPixmap(self->display, self->glx_pixmap);
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glXReleaseTexImageEXT(self->display, self->glx_pixmap, GLX_FRONT_EXT);
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self->glx_pixmap = None;
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}
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if(self->pixmap) {
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XFreePixmap(self->display, self->pixmap);
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self->pixmap = None;
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}
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}
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void window_texture_deinit(WindowTexture *self) {
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if(self->redirected) {
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XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
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self->redirected = 0;
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}
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window_texture_cleanup(self, 1);
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}
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int window_texture_on_resize(WindowTexture *self) {
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mgl_context *context = mgl_get_context();
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window_texture_cleanup(self, 0);
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int result = 0;
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GLXFBConfig *configs = NULL;
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Pixmap pixmap = None;
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GLXPixmap glx_pixmap = None;
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GLuint texture_id = 0;
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int glx_pixmap_bound = 0;
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const int pixmap_config[] = {
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GLX_BIND_TO_TEXTURE_RGB_EXT, True,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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/*GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True,*/
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GLX_BUFFER_SIZE, 24,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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None
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};
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const int pixmap_attribs[] = {
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GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
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GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
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/*GLX_MIPMAP_TEXTURE_EXT, True,*/
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None
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};
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XWindowAttributes attr;
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if (!XGetWindowAttributes(self->display, self->window, &attr)) {
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fprintf(stderr, "Failed to get window attributes\n");
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return 1;
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}
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GLXFBConfig config;
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int c;
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configs = glXChooseFBConfig(self->display, 0, pixmap_config, &c);
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if(!configs) {
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fprintf(stderr, "Failed to choose fb config\n");
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return 1;
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}
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int found = 0;
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for (int i = 0; i < c; i++) {
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config = configs[i];
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XVisualInfo *visual = glXGetVisualFromFBConfig(self->display, config);
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if (!visual)
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continue;
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if (attr.depth != visual->depth) {
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XFree(visual);
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continue;
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}
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XFree(visual);
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found = 1;
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break;
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}
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if(!found) {
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fprintf(stderr, "No matching fb config found\n");
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result = 1;
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goto cleanup;
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}
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pixmap = XCompositeNameWindowPixmap(self->display, self->window);
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if(!pixmap) {
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result = 2;
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goto cleanup;
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}
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glx_pixmap = glXCreatePixmap(self->display, config, pixmap, pixmap_attribs);
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if(!glx_pixmap) {
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result = 3;
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goto cleanup;
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}
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if(self->texture_id == 0) {
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context->gl.glGenTextures(1, &texture_id);
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if(texture_id == 0) {
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result = 4;
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goto cleanup;
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}
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context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
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} else {
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context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
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}
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glXBindTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT, NULL);
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glx_pixmap_bound = 1;
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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context->gl.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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/*
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float fLargest = 0.0f;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
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*/
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context->gl.glBindTexture(GL_TEXTURE_2D, 0);
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XFree(configs);
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self->pixmap = pixmap;
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self->glx_pixmap = glx_pixmap;
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if(texture_id != 0)
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self->texture_id = texture_id;
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return 0;
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cleanup:
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if(texture_id != 0) context->gl.glDeleteTextures(1, &texture_id);
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if(glx_pixmap) glXDestroyPixmap(self->display, glx_pixmap);
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if(glx_pixmap_bound) glXReleaseTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT);
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if(pixmap) XFreePixmap(self->display, pixmap);
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if(configs) XFree(configs);
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return result;
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}
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GLuint window_texture_get_opengl_texture_id(WindowTexture *self) {
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return self->texture_id;
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}
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