Allow turning on/off replay automatically when using fullscreen/power supply replay mode

This commit is contained in:
dec05eba
2024-11-18 18:08:00 +01:00
parent 71f95e4b12
commit b06113d21c
2 changed files with 14 additions and 10 deletions

View File

@@ -121,6 +121,8 @@ namespace gsr {
mgl::Clock replay_status_update_clock;
std::string power_supply_online_filepath;
bool power_supply_connected = false;
bool focused_window_is_fullscreen = false;
std::array<KeyBinding, 1> key_bindings;
};

View File

@@ -899,11 +899,12 @@ namespace gsr {
if(window && focused_window == window->get_system_handle())
return;
if(recording_status == RecordingStatus::NONE) {
if(focused_window != 0 && window_is_fullscreen(display, focused_window))
const bool prev_focused_window_is_fullscreen = focused_window_is_fullscreen;
focused_window_is_fullscreen = focused_window != 0 && window_is_fullscreen(display, focused_window);
if(focused_window_is_fullscreen != prev_focused_window_is_fullscreen) {
if(recording_status == RecordingStatus::NONE && focused_window_is_fullscreen)
on_press_start_replay(false);
} else if(recording_status == RecordingStatus::REPLAY) {
if(focused_window == 0 || !window_is_fullscreen(display, focused_window))
else if(recording_status == RecordingStatus::REPLAY && !focused_window_is_fullscreen)
on_press_start_replay(true);
}
}
@@ -912,12 +913,13 @@ namespace gsr {
if(config.replay_config.turn_on_replay_automatically_mode != "turn_on_at_power_supply_connected")
return;
if(recording_status == RecordingStatus::NONE) {
if(power_supply_online_filepath.empty() || power_supply_is_connected(power_supply_online_filepath.c_str()))
on_press_start_replay(true);
} else if(recording_status == RecordingStatus::REPLAY) {
if(!power_supply_online_filepath.empty() && !power_supply_is_connected(power_supply_online_filepath.c_str()))
on_press_start_replay(true);
const bool prev_power_supply_status = power_supply_connected;
power_supply_connected = power_supply_online_filepath.empty() || power_supply_is_connected(power_supply_online_filepath.c_str());
if(power_supply_connected != prev_power_supply_status) {
if(recording_status == RecordingStatus::NONE && power_supply_connected)
on_press_start_replay(false);
else if(recording_status == RecordingStatus::REPLAY && !power_supply_connected)
on_press_start_replay(false);
}
}