mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
Force window always on top, even if restacking order changes
This commit is contained in:
4
TODO
4
TODO
@@ -54,10 +54,10 @@ Look at /home/dec05eba/git/global-hotkeys for hotkeys.
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Show navigation breadcrumbs for settings and deeper navigation (such as selecting a directory to save videos).
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If recording stops because of an error then the ui wont be running and we wont get a notification that recording failed.
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Add option to hide stream key like a password input.
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Add global setting. In that setting there should be an option to enable/disable gsr-ui from system startup (the systemd service).
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Add profiles and hotkey to switch between profiles (show notification when switching profile).
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Fix first frame being black.
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@@ -7,11 +7,12 @@
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#include "window_texture.h"
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#include <mglpp/window/Window.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/graphics/Texture.hpp>
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#include <mglpp/graphics/Sprite.hpp>
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#include <mglpp/graphics/Rectangle.hpp>
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#include <mglpp/graphics/Text.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/system/Clock.hpp>
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namespace gsr {
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class DropdownButton;
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@@ -32,7 +33,7 @@ namespace gsr {
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class Overlay {
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public:
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Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color);
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Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs);
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Overlay(const Overlay&) = delete;
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Overlay& operator=(const Overlay&) = delete;
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~Overlay();
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@@ -75,6 +76,8 @@ namespace gsr {
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void on_press_start_record();
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void on_press_start_stream();
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bool update_compositor_texture(const mgl_monitor *monitor);
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void force_window_on_top();
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private:
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using KeyBindingCallback = std::function<void()>;
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struct KeyBinding {
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@@ -87,7 +90,6 @@ namespace gsr {
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std::string resources_path;
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GsrInfo gsr_info;
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egl_functions egl_funcs;
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mgl::Color bg_color;
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std::vector<gsr::AudioDevice> audio_devices;
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mgl::Texture window_texture_texture;
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mgl::Sprite window_texture_sprite;
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@@ -109,6 +111,7 @@ namespace gsr {
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DropdownButton *replay_dropdown_button_ptr = nullptr;
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DropdownButton *record_dropdown_button_ptr = nullptr;
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DropdownButton *stream_dropdown_button_ptr = nullptr;
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mgl::Clock force_window_on_top_clock;
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RecordingStatus recording_status = RecordingStatus::NONE;
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bool paused = false;
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@@ -28,6 +28,9 @@ extern "C" {
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}
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namespace gsr {
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static const mgl::Color bg_color(0, 0, 0, 100);
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static const double force_window_on_top_timeout_seconds = 1.0;
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static mgl::Texture texture_from_ximage(XImage *img) {
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uint8_t *texture_data = (uint8_t*)malloc(img->width * img->height * 3);
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// TODO:
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@@ -185,11 +188,10 @@ namespace gsr {
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return XGetSelectionOwner(dpy, prop_atom) != None;
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}
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Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color) :
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Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs) :
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resources_path(std::move(resources_path)),
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gsr_info(gsr_info),
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egl_funcs(egl_funcs),
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bg_color(bg_color),
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bg_screenshot_overlay({0.0f, 0.0f}),
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top_bar_background({0.0f, 0.0f}),
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close_button_widget({0.0f, 0.0f}),
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@@ -297,6 +299,8 @@ namespace gsr {
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if(!window)
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return false;
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force_window_on_top();
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window->clear(bg_color);
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if(window_texture_sprite.get_texture() && window_texture.texture_id) {
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@@ -1291,4 +1295,15 @@ namespace gsr {
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return true;
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}
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void Overlay::force_window_on_top() {
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if(force_window_on_top_clock.get_elapsed_time_seconds() >= force_window_on_top_timeout_seconds) {
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force_window_on_top_clock.restart();
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mgl_context *context = mgl_get_context();
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Display *display = (Display*)context->connection;
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XRaiseWindow(display, window->get_system_handle());
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XFlush(display);
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}
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}
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}
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@@ -526,7 +526,7 @@ namespace gsr {
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}
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std::unique_ptr<CheckBox> SettingsPage::create_start_replay_on_startup() {
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auto checkbox = std::make_unique<CheckBox>(&get_theme().body_font, "Start replay automatically");
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auto checkbox = std::make_unique<CheckBox>(&get_theme().body_font, "Turn on replay automatically");
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start_replay_automatically_ptr = checkbox.get();
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return checkbox;
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}
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@@ -15,19 +15,13 @@
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// TODO: Make keyboard controllable for steam deck (and other controllers).
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// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
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// TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window
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// without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay.
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// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
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// TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead
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// to make it more efficient by doing record/replay/stream with the same encoded packets.
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// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
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extern "C" {
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#include <mgl/mgl.h>
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}
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const mgl::Color bg_color(0, 0, 0, 100);
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static sig_atomic_t running = 1;
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static void sigint_handler(int signal) {
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(void)signal;
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@@ -99,7 +93,7 @@ int main(void) {
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fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n");
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auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs, bg_color);
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auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs);
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//overlay.show();
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gsr::GlobalHotkeysX11 global_hotkeys;
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