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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
Force window always on top, even if restacking order changes
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@@ -7,11 +7,12 @@
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#include "window_texture.h"
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#include <mglpp/window/Window.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/graphics/Texture.hpp>
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#include <mglpp/graphics/Sprite.hpp>
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#include <mglpp/graphics/Rectangle.hpp>
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#include <mglpp/graphics/Text.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/system/Clock.hpp>
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namespace gsr {
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class DropdownButton;
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@@ -32,7 +33,7 @@ namespace gsr {
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class Overlay {
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public:
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Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color);
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Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs);
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Overlay(const Overlay&) = delete;
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Overlay& operator=(const Overlay&) = delete;
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~Overlay();
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@@ -75,6 +76,8 @@ namespace gsr {
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void on_press_start_record();
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void on_press_start_stream();
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bool update_compositor_texture(const mgl_monitor *monitor);
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void force_window_on_top();
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private:
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using KeyBindingCallback = std::function<void()>;
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struct KeyBinding {
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@@ -87,7 +90,6 @@ namespace gsr {
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std::string resources_path;
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GsrInfo gsr_info;
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egl_functions egl_funcs;
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mgl::Color bg_color;
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std::vector<gsr::AudioDevice> audio_devices;
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mgl::Texture window_texture_texture;
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mgl::Sprite window_texture_sprite;
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@@ -109,6 +111,7 @@ namespace gsr {
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DropdownButton *replay_dropdown_button_ptr = nullptr;
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DropdownButton *record_dropdown_button_ptr = nullptr;
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DropdownButton *stream_dropdown_button_ptr = nullptr;
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mgl::Clock force_window_on_top_clock;
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RecordingStatus recording_status = RecordingStatus::NONE;
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bool paused = false;
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