Force window always on top, even if restacking order changes

This commit is contained in:
dec05eba
2024-11-02 11:56:01 +01:00
parent 6fbd8b0dd3
commit bfadff61d2
5 changed files with 27 additions and 15 deletions

View File

@@ -28,6 +28,9 @@ extern "C" {
}
namespace gsr {
static const mgl::Color bg_color(0, 0, 0, 100);
static const double force_window_on_top_timeout_seconds = 1.0;
static mgl::Texture texture_from_ximage(XImage *img) {
uint8_t *texture_data = (uint8_t*)malloc(img->width * img->height * 3);
// TODO:
@@ -185,11 +188,10 @@ namespace gsr {
return XGetSelectionOwner(dpy, prop_atom) != None;
}
Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color) :
Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs) :
resources_path(std::move(resources_path)),
gsr_info(gsr_info),
egl_funcs(egl_funcs),
bg_color(bg_color),
bg_screenshot_overlay({0.0f, 0.0f}),
top_bar_background({0.0f, 0.0f}),
close_button_widget({0.0f, 0.0f}),
@@ -297,6 +299,8 @@ namespace gsr {
if(!window)
return false;
force_window_on_top();
window->clear(bg_color);
if(window_texture_sprite.get_texture() && window_texture.texture_id) {
@@ -1291,4 +1295,15 @@ namespace gsr {
return true;
}
void Overlay::force_window_on_top() {
if(force_window_on_top_clock.get_elapsed_time_seconds() >= force_window_on_top_timeout_seconds) {
force_window_on_top_clock.restart();
mgl_context *context = mgl_get_context();
Display *display = (Display*)context->connection;
XRaiseWindow(display, window->get_system_handle());
XFlush(display);
}
}
}