Force window always on top, even if restacking order changes

This commit is contained in:
dec05eba
2024-11-02 11:56:01 +01:00
parent 6fbd8b0dd3
commit bfadff61d2
5 changed files with 27 additions and 15 deletions

View File

@@ -15,19 +15,13 @@
// TODO: Make keyboard controllable for steam deck (and other controllers).
// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
// TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window
// without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay.
// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
// TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead
// to make it more efficient by doing record/replay/stream with the same encoded packets.
// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
extern "C" {
#include <mgl/mgl.h>
}
const mgl::Color bg_color(0, 0, 0, 100);
static sig_atomic_t running = 1;
static void sigint_handler(int signal) {
(void)signal;
@@ -99,7 +93,7 @@ int main(void) {
fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n");
auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs, bg_color);
auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs);
//overlay.show();
gsr::GlobalHotkeysX11 global_hotkeys;