Add controller button icons in hotkeys, separate keyboard hotkeys and controller hotkeys

This commit is contained in:
dec05eba
2025-03-18 19:13:16 +01:00
parent 44e7f57d21
commit dc70bd27f2
16 changed files with 134 additions and 15 deletions

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@@ -38,7 +38,10 @@ This program has to grab all keyboards and create a virtual keyboard (`gsr-ui vi
This might cause issues for you if you use input remapping software. To workaround this you can go into settings and select "Only grab virtual devices"
# License
This software is licensed under GPL3.0-only. Files under `fonts/` directory belong to the Noto Sans Google fonts project and they are licensed under `SIL Open Font License`. `images/default.cur` it part of the [Adwaita icon theme](https://gitlab.gnome.org/GNOME/adwaita-icon-theme/-/tree/master) which is licensed under `Creative Commons Attribution-Share Alike 3.0`.
This software is licensed under GPL3.0-only. Files under `fonts/` directory belong to the Noto Sans Google fonts project and they are licensed under `SIL Open Font License`.\
`images/default.cur` it part of the [Adwaita icon theme](https://gitlab.gnome.org/GNOME/adwaita-icon-theme/-/tree/master) which is licensed under `CC BY-SA 3.0`.\
The D-Pad images under `images/` were created by [Julio Cacko](https://juliocacko.itch.io/free-input-prompts) and they are licensed under `CC0 1.0 Universal`.\
The PlayStation logo under `images/` was created by [ArksDigital](https://arks.itch.io/ps4-buttons) and it's are licensed under `CC BY 4.0`.
# Reporting bugs, contributing patches, questions or donation
See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about).

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@@ -43,6 +43,12 @@ namespace gsr {
mgl::Texture save_texture;
mgl::Texture screenshot_texture;
mgl::Texture ps4_home_texture;
mgl::Texture ps4_dpad_up_texture;
mgl::Texture ps4_dpad_down_texture;
mgl::Texture ps4_dpad_left_texture;
mgl::Texture ps4_dpad_right_texture;
double double_click_timeout_seconds = 0.4;
// Reloads fonts

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@@ -4,7 +4,6 @@
#include <string_view>
#include <map>
#include <string>
#include <optional>
namespace gsr {
struct KeyValue {

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@@ -59,7 +59,8 @@ namespace gsr {
std::unique_ptr<List> create_stream_hotkey_options();
std::unique_ptr<List> create_screenshot_hotkey_options();
std::unique_ptr<List> create_hotkey_control_buttons();
std::unique_ptr<Subsection> create_hotkey_subsection(ScrollablePage *parent_page);
std::unique_ptr<Subsection> create_keyboard_hotkey_subsection(ScrollablePage *parent_page);
std::unique_ptr<Subsection> create_controller_hotkey_subsection(ScrollablePage *parent_page);
std::unique_ptr<Button> create_exit_program_button();
std::unique_ptr<Button> create_go_back_to_old_ui_button();
std::unique_ptr<Subsection> create_application_options_subsection(ScrollablePage *parent_page);

29
include/gui/Image.hpp Normal file
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@@ -0,0 +1,29 @@
#pragma once
#include "Widget.hpp"
#include <mglpp/graphics/Sprite.hpp>
namespace gsr {
class Image : public Widget {
public:
enum class ScaleBehavior {
SCALE,
CLAMP
};
// Set size to {0.0f, 0.0f} for no limit. The image is scaled to the size while keeping its aspect ratio
Image(mgl::Texture *texture, mgl::vec2f size, ScaleBehavior scale_behavior);
Image(const Image&) = delete;
Image& operator=(const Image&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
mgl::vec2f get_size() override;
private:
mgl::Sprite sprite;
mgl::vec2f size;
ScaleBehavior scale_behavior;
};
}

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@@ -3,9 +3,6 @@
#include <mglpp/system/vec.hpp>
#include <mglpp/graphics/Color.hpp>
#include <functional>
#include <string_view>
namespace mgl {
class Window;
}
@@ -16,4 +13,5 @@ namespace gsr {
double get_frame_delta_seconds();
void set_frame_delta_seconds(double frame_delta);
mgl::vec2f scale_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to);
mgl::vec2f clamp_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to);
}

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@@ -23,6 +23,7 @@ src = [
'src/gui/Utils.cpp',
'src/gui/DropdownButton.cpp',
'src/gui/Label.cpp',
'src/gui/Image.cpp',
'src/gui/LineSeparator.cpp',
'src/gui/CustomRendererWidget.cpp',
'src/gui/FileChooser.cpp',

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@@ -111,6 +111,21 @@ namespace gsr {
if(!theme->screenshot_texture.load_from_file((resources_path + "images/screenshot.png").c_str()))
goto error;
if(!theme->ps4_home_texture.load_from_file((resources_path + "images/ps4_home.png").c_str(), mgl::Texture::LoadOptions{false, false, true}))
goto error;
if(!theme->ps4_dpad_up_texture.load_from_file((resources_path + "images/ps4_dpad_up.png").c_str(), mgl::Texture::LoadOptions{false, false, true}))
goto error;
if(!theme->ps4_dpad_down_texture.load_from_file((resources_path + "images/ps4_dpad_down.png").c_str(), mgl::Texture::LoadOptions{false, false, true}))
goto error;
if(!theme->ps4_dpad_left_texture.load_from_file((resources_path + "images/ps4_dpad_left.png").c_str(), mgl::Texture::LoadOptions{false, false, true}))
goto error;
if(!theme->ps4_dpad_right_texture.load_from_file((resources_path + "images/ps4_dpad_right.png").c_str(), mgl::Texture::LoadOptions{false, false, true}))
goto error;
return true;
error:

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@@ -10,6 +10,7 @@
#include "../../include/gui/Subsection.hpp"
#include "../../include/gui/List.hpp"
#include "../../include/gui/Label.hpp"
#include "../../include/gui/Image.hpp"
#include "../../include/gui/RadioButton.hpp"
#include "../../include/gui/LineSeparator.hpp"
#include "../../include/gui/CustomRendererWidget.hpp"
@@ -325,29 +326,48 @@ namespace gsr {
return list;
}
std::unique_ptr<Subsection> GlobalSettingsPage::create_hotkey_subsection(ScrollablePage *parent_page) {
static std::unique_ptr<List> create_joystick_hotkey_text(mgl::Texture *image1, mgl::Texture *image2, float max_height, const char *suffix) {
auto list = std::make_unique<List>(List::Orientation::HORIZONTAL, List::Alignment::CENTER);
list->add_widget(std::make_unique<Label>(&get_theme().body_font, "Press", get_color_theme().text_color));
list->add_widget(std::make_unique<Image>(image1, mgl::vec2f{max_height, 1000.0f}, Image::ScaleBehavior::SCALE));
list->add_widget(std::make_unique<Label>(&get_theme().body_font, "and", get_color_theme().text_color));
list->add_widget(std::make_unique<Image>(image2, mgl::vec2f{max_height, 1000.0f}, Image::ScaleBehavior::SCALE));
list->add_widget(std::make_unique<Label>(&get_theme().body_font, suffix, get_color_theme().text_color));
return list;
}
std::unique_ptr<Subsection> GlobalSettingsPage::create_keyboard_hotkey_subsection(ScrollablePage *parent_page) {
auto list = std::make_unique<List>(List::Orientation::VERTICAL);
List *list_ptr = list.get();
auto subsection = std::make_unique<Subsection>("Hotkeys", std::move(list), mgl::vec2f(parent_page->get_inner_size().x, 0.0f));
auto subsection = std::make_unique<Subsection>("Keyboard hotkeys", std::move(list), mgl::vec2f(parent_page->get_inner_size().x, 0.0f));
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Enable keyboard hotkeys?", get_color_theme().text_color));
list_ptr->add_widget(create_enable_keyboard_hotkeys_button());
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Enable controller hotkeys?", get_color_theme().text_color));
list_ptr->add_widget(create_enable_joystick_hotkeys_button());
list_ptr->add_widget(std::make_unique<LineSeparator>(LineSeparator::Orientation::HORIZONTAL, subsection->get_inner_size().x));
list_ptr->add_widget(create_show_hide_hotkey_options());
list_ptr->add_widget(create_replay_hotkey_options());
list_ptr->add_widget(create_record_hotkey_options());
list_ptr->add_widget(create_stream_hotkey_options());
list_ptr->add_widget(create_screenshot_hotkey_options());
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Press the PlayStation button and d-pad up to take a screenshot", get_color_theme().text_color));
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Press the PlayStation button and d-pad down to save a replay", get_color_theme().text_color));
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Press the PlayStation button and d-pad left to start/stop recording", get_color_theme().text_color));
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Press the PlayStation button and d-pad right to start/stop replay", get_color_theme().text_color));
list_ptr->add_widget(create_hotkey_control_buttons());
return subsection;
}
std::unique_ptr<Subsection> GlobalSettingsPage::create_controller_hotkey_subsection(ScrollablePage *parent_page) {
auto list = std::make_unique<List>(List::Orientation::VERTICAL);
List *list_ptr = list.get();
auto subsection = std::make_unique<Subsection>("Controller hotkeys", std::move(list), mgl::vec2f(parent_page->get_inner_size().x, 0.0f));
list_ptr->add_widget(std::make_unique<Label>(&get_theme().body_font, "Enable controller hotkeys?", get_color_theme().text_color));
list_ptr->add_widget(create_enable_joystick_hotkeys_button());
list_ptr->add_widget(std::make_unique<LineSeparator>(LineSeparator::Orientation::HORIZONTAL, subsection->get_inner_size().x));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_up_texture, get_theme().body_font.get_character_size(), "to take a screenshot"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_down_texture, get_theme().body_font.get_character_size(), "to save a replay"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_left_texture, get_theme().body_font.get_character_size(), "to start/stop recording"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_right_texture, get_theme().body_font.get_character_size(), "to turn replay on/off"));
return subsection;
}
std::unique_ptr<Button> GlobalSettingsPage::create_exit_program_button() {
auto exit_program_button = std::make_unique<Button>(&get_theme().body_font, "Exit program", mgl::vec2f(0.0f, 0.0f), mgl::Color(0, 0, 0, 120));
exit_program_button->on_click = [&]() {
@@ -405,7 +425,8 @@ namespace gsr {
settings_list->set_spacing(0.018f);
settings_list->add_widget(create_appearance_subsection(scrollable_page.get()));
settings_list->add_widget(create_startup_subsection(scrollable_page.get()));
settings_list->add_widget(create_hotkey_subsection(scrollable_page.get()));
settings_list->add_widget(create_keyboard_hotkey_subsection(scrollable_page.get()));
settings_list->add_widget(create_controller_hotkey_subsection(scrollable_page.get()));
settings_list->add_widget(create_application_options_subsection(scrollable_page.get()));
settings_list->add_widget(create_application_info_subsection(scrollable_page.get()));
scrollable_page->add_widget(std::move(settings_list));

39
src/gui/Image.cpp Normal file
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@@ -0,0 +1,39 @@
#include "../../include/gui/Image.hpp"
#include "../../include/gui/Utils.hpp"
#include <mglpp/window/Window.hpp>
#include <mglpp/graphics/Texture.hpp>
namespace gsr {
Image::Image(mgl::Texture *texture, mgl::vec2f size, ScaleBehavior scale_behavior) :
sprite(texture), size(size), scale_behavior(scale_behavior)
{
}
bool Image::on_event(mgl::Event&, mgl::Window&, mgl::vec2f) {
return true;
}
void Image::draw(mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return;
sprite.set_size(get_size());
sprite.set_position((position + offset).floor());
window.draw(sprite);
}
mgl::vec2f Image::get_size() {
if(!visible || !sprite.get_texture())
return {0.0f, 0.0f};
const mgl::vec2f sprite_size = sprite.get_texture()->get_size().to_vec2f();
if(size.x < 0.001f && size.y < 0.001f)
return sprite_size;
else if(scale_behavior == ScaleBehavior::SCALE)
return scale_keep_aspect_ratio(sprite_size, size);
else
return clamp_keep_aspect_ratio(sprite_size, size);
}
}

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@@ -67,4 +67,11 @@ namespace gsr {
return from;
}
mgl::vec2f clamp_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to) {
if(from.x > to.x || from.y > to.y)
return scale_keep_aspect_ratio(from, to);
else
return from;
}
}