mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-04-09 04:44:52 +09:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "../../include/gui/Image.hpp"
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#include "../../include/gui/Utils.hpp"
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#include <mglpp/window/Window.hpp>
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#include <mglpp/graphics/Texture.hpp>
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namespace gsr {
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Image::Image(mgl::Texture *texture, mgl::vec2f size, ScaleBehavior scale_behavior) :
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sprite(texture), size(size), scale_behavior(scale_behavior)
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{
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}
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bool Image::on_event(mgl::Event&, mgl::Window&, mgl::vec2f) {
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return true;
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}
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void Image::draw(mgl::Window &window, mgl::vec2f offset) {
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if(!visible)
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return;
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sprite.set_size(get_size());
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sprite.set_position((position + offset).floor());
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window.draw(sprite);
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}
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mgl::vec2f Image::get_size() {
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if(!visible || !sprite.get_texture())
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return {0.0f, 0.0f};
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const mgl::vec2f sprite_size = sprite.get_texture()->get_size().to_vec2f();
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if(size.x < 0.001f && size.y < 0.001f)
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return sprite_size;
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else if(scale_behavior == ScaleBehavior::SCALE)
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return scale_keep_aspect_ratio(sprite_size, size);
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else
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return clamp_keep_aspect_ratio(sprite_size, size);
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}
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} |