Fix incorrect region for region capture after compute shader change

This commit is contained in:
dec05eba
2025-03-30 18:11:25 +02:00
parent 9599834d9c
commit 3e3d8a179f
3 changed files with 2 additions and 12 deletions

View File

@@ -50,8 +50,6 @@ drm_connector_type_count* drm_connector_types_get_index(drm_connector_type_count
uint32_t monitor_identifier_from_type_and_count(int monitor_type_index, int monitor_type_count);
bool gl_get_gpu_info(gsr_egl *egl, gsr_gpu_info *info);
bool version_greater_than(int major, int minor, int patch, int other_major, int other_minor, int other_patch);
bool gl_driver_version_greater_than(const gsr_gpu_info *gpu_info, int major, int minor, int patch);
bool try_card_has_valid_plane(const char *card_path);
/* |output| should be at least 128 bytes in size */