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Fix incorrect region for region capture after compute shader change
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@@ -427,14 +427,6 @@ bool gl_get_gpu_info(gsr_egl *egl, gsr_gpu_info *info) {
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return supported;
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}
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bool version_greater_than(int major, int minor, int patch, int other_major, int other_minor, int other_patch) {
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return (major > other_major) || (major == other_major && minor > other_minor) || (major == other_major && minor == other_minor && patch > other_patch);
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}
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bool gl_driver_version_greater_than(const gsr_gpu_info *gpu_info, int major, int minor, int patch) {
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return version_greater_than(gpu_info->driver_major, gpu_info->driver_minor, gpu_info->driver_patch, major, minor, patch);
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}
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bool try_card_has_valid_plane(const char *card_path) {
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drmVersion *ver = NULL;
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drmModePlaneResPtr planes = NULL;
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