Fix incorrect region for region capture after compute shader change

This commit is contained in:
dec05eba
2025-03-30 18:11:25 +02:00
parent 9599834d9c
commit 3e3d8a179f
3 changed files with 2 additions and 12 deletions

View File

@@ -427,14 +427,6 @@ bool gl_get_gpu_info(gsr_egl *egl, gsr_gpu_info *info) {
return supported;
}
bool version_greater_than(int major, int minor, int patch, int other_major, int other_minor, int other_patch) {
return (major > other_major) || (major == other_major && minor > other_minor) || (major == other_major && minor == other_minor && patch > other_patch);
}
bool gl_driver_version_greater_than(const gsr_gpu_info *gpu_info, int major, int minor, int patch) {
return version_greater_than(gpu_info->driver_major, gpu_info->driver_minor, gpu_info->driver_patch, major, minor, patch);
}
bool try_card_has_valid_plane(const char *card_path) {
drmVersion *ver = NULL;
drmModePlaneResPtr planes = NULL;