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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Pipewire: dont attempt to use modifier if modifier is 0x0
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4
TODO
4
TODO
@@ -312,4 +312,6 @@ When constant framerate is used (and for audio) multiple frames need to be encod
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Colors are correct, but they look incorrect for thin elements, such as colored text. This can be improved by sampling neighbor pixels for color average.
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Record first video/audio frame immediately.
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Record first video/audio frame immediately.
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Disable GL_DEPTH_TEST, GL_CULL_FACE.
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@@ -254,7 +254,6 @@ static int load_graphics_shader_y(gsr_shader *shader, gsr_egl *egl, gsr_color_gr
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"} \n");
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const char *main_code =
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main_code =
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" vec4 pixel = texture(tex1, texcoords_out); \n"
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" FragColor.x = (RGBtoYUV * vec4(pixel.rgb, 1.0)).x; \n"
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" FragColor.w = pixel.a; \n";
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@@ -317,7 +316,6 @@ static unsigned int load_graphics_shader_uv(gsr_shader *shader, gsr_egl *egl, gs
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"} \n");
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const char *main_code =
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main_code =
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" vec4 pixel = texture(tex1, texcoords_out); \n"
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" FragColor.xy = (RGBtoYUV * vec4(pixel.rgb, 1.0)).yz; \n"
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" FragColor.w = pixel.a; \n";
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@@ -378,7 +376,6 @@ static unsigned int load_graphics_shader_rgb(gsr_shader *shader, gsr_egl *egl, g
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"} \n");
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const char *main_code =
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main_code =
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" vec4 pixel = texture(tex1, texcoords_out); \n"
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" FragColor = pixel; \n";
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@@ -730,7 +730,7 @@ static EGLImage gsr_pipewire_video_create_egl_image_with_fallback(gsr_pipewire_v
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if(self->no_modifiers_fallback) {
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image = gsr_pipewire_video_create_egl_image(self, fds, offsets, pitches, modifiers, false);
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} else {
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image = gsr_pipewire_video_create_egl_image(self, fds, offsets, pitches, modifiers, true);
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image = gsr_pipewire_video_create_egl_image(self, fds, offsets, pitches, modifiers, self->format.info.raw.modifier != 0);
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if(!image) {
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if(self->renegotiated) {
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fprintf(stderr, "gsr error: gsr_pipewire_video_create_egl_image_with_fallback: failed to create egl image with modifiers, trying without modifiers\n");
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