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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 17:17:16 +09:00
Proper debug context setup
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@@ -52,6 +52,7 @@ typedef void(*__GLXextFuncPtr)(void);
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#define EGL_OPENGL_ES3_BIT 0x00000040
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#define EGL_NONE 0x3038
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#define EGL_CONTEXT_CLIENT_VERSION 0x3098
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#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
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#define EGL_BACK_BUFFER 0x3084
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#define EGL_GL_TEXTURE_2D 0x30B1
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#define EGL_TRUE 1
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@@ -85,10 +86,6 @@ typedef void(*__GLXextFuncPtr)(void);
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
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#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
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#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
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#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
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#define EGL_DEVICE_EXT 0x322C
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#define EGL_DRM_DEVICE_FILE_EXT 0x3233
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@@ -133,7 +130,7 @@ typedef void(*__GLXextFuncPtr)(void);
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#define GL_BLEND 0x0BE2
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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24
src/egl.c
24
src/egl.c
@@ -29,7 +29,7 @@
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#define GLX_RGBA_TYPE 0x8014
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// TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency)
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static bool gsr_egl_create_window(gsr_egl *self) {
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static bool gsr_egl_create_window(gsr_egl *self, bool enable_debug) {
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EGLConfig ecfg;
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int32_t num_config = 0;
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@@ -39,11 +39,16 @@ static bool gsr_egl_create_window(gsr_egl *self) {
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EGL_NONE, EGL_NONE
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};
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const int32_t ctxattr[] = {
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int32_t ctxattr[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE, EGL_NONE
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EGL_NONE, EGL_NONE, EGL_NONE
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};
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if(enable_debug) {
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ctxattr[2] = EGL_CONTEXT_OPENGL_DEBUG;
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ctxattr[3] = EGL_TRUE;
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}
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self->eglBindAPI(EGL_OPENGL_ES_API);
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self->egl_display = self->eglGetDisplay((EGLNativeDisplayType)gsr_window_get_display(self->window));
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@@ -87,6 +92,7 @@ static bool gsr_egl_create_window(gsr_egl *self) {
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}
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static GLXFBConfig glx_fb_config_choose(gsr_egl *self, Display *display) {
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// TODO: OpenGL debug context?
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const int glx_visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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@@ -423,7 +429,7 @@ bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture, bo
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if(!gsr_egl_proc_load_egl(self))
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goto fail;
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if(!gsr_egl_create_window(self))
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if(!gsr_egl_create_window(self, enable_debug))
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goto fail;
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if(!gl_get_gpu_info(self, &self->gpu_info))
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@@ -443,16 +449,16 @@ bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture, bo
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goto fail;
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}
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if(enable_debug) {
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self->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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self->glDebugMessageCallback(debug_callback, NULL);
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}
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self->glEnable(GL_BLEND);
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self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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self->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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self->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if(enable_debug) {
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self->glEnable(GL_DEBUG_OUTPUT);
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self->glDebugMessageCallback(debug_callback, NULL);
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}
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gsr_egl_disable_vsync(self);
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if(self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) {
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