mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Explicit glFlush/glFinish before and after render operations to fix tearing and stutter on amd
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@@ -114,6 +114,7 @@ typedef void(*__GLXextFuncPtr)(void);
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_NEAREST 0x2600
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_LINEAR 0x2601
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@@ -265,8 +266,6 @@ struct gsr_egl {
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void (*glTexParameteriv)(unsigned int target, unsigned int pname, const int *params);
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void (*glGetTexLevelParameteriv)(unsigned int target, int level, unsigned int pname, int *params);
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void (*glTexImage2D)(unsigned int target, int level, int internalFormat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels);
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void (*glTexSubImage2D)(unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels);
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void (*glCopyImageSubData)(unsigned int srcName, unsigned int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, unsigned int dstName, unsigned int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth);
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void (*glGetTexImage)(unsigned int target, int level, unsigned int format, unsigned int type, void *pixels);
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void (*glGenFramebuffers)(int n, unsigned int *framebuffers);
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void (*glBindFramebuffer)(unsigned int target, unsigned int framebuffer);
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@@ -515,6 +515,9 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c
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if(!capture_is_combined_plane)
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capture_pos = (vec2i){drm_fd->x, drm_fd->y};
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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gsr_color_conversion_draw(color_conversion, self->external_texture_fallback ? self->external_input_texture_id : self->input_texture_id,
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(vec2i){target_x, target_y}, self->capture_size,
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capture_pos, self->capture_size,
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@@ -530,8 +533,8 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c
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render_drm_cursor(self, color_conversion, cursor_drm_fd, target_x, target_y, texture_rotation);
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}
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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return 0;
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}
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@@ -408,11 +408,17 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, AVFrame *frame, gsr_color
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return 0;
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}
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cap_nvfbc->params.egl->glFlush();
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cap_nvfbc->params.egl->glFinish();
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gsr_color_conversion_draw(color_conversion, cap_nvfbc->setup_params.dwTextures[grab_params.dwTextureIndex],
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(vec2i){0, 0}, (vec2i){frame->width, frame->height},
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(vec2i){0, 0}, (vec2i){frame->width, frame->height},
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0.0f, false);
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cap_nvfbc->params.egl->glFlush();
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cap_nvfbc->params.egl->glFinish();
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return 0;
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}
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@@ -16,7 +16,6 @@ typedef struct {
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gsr_capture_portal_params params;
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gsr_texture_map texture_map;
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unsigned int external_intermediate_texture;
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gsr_dbus dbus;
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char *session_handle;
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@@ -48,11 +47,6 @@ static void gsr_capture_portal_stop(gsr_capture_portal *self) {
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self->texture_map.external_texture_id = 0;
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}
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if(self->external_intermediate_texture) {
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self->params.egl->glDeleteTextures(1, &self->external_intermediate_texture);
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self->external_intermediate_texture = 0;
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}
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if(self->texture_map.cursor_texture_id) {
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self->params.egl->glDeleteTextures(1, &self->texture_map.cursor_texture_id);
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self->texture_map.cursor_texture_id = 0;
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@@ -313,6 +307,14 @@ static int max_int(int a, int b) {
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return a > b ? a : b;
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}
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static int gl_texture_get_internal_image_format(gsr_egl *egl, unsigned int texture) {
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int internal_image_format = 0;
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egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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egl->glGetTexLevelParameteriv(GL_TEXTURE_EXTERNAL_OES, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_image_format);
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egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
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return internal_image_format;
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}
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static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_color_conversion *color_conversion) {
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(void)frame;
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(void)color_conversion;
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@@ -324,39 +326,21 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo
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gsr_pipewire_region region = {0, 0, 0, 0};
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gsr_pipewire_region cursor_region = {0, 0, 0, 0};
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bool using_external_image = false;
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bool resized = false;
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if(gsr_pipewire_map_texture(&self->pipewire, self->texture_map, ®ion, &cursor_region, self->plane_fds, &self->num_plane_fds, &using_external_image)) {
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if(region.width != self->capture_size.x || region.height != self->capture_size.y) {
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gsr_color_conversion_clear(color_conversion);
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self->capture_size.x = region.width;
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self->capture_size.y = region.height;
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resized = true;
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}
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}
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if(using_external_image && (self->external_intermediate_texture == 0 || resized)) {
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if(self->external_intermediate_texture == 0)
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self->params.egl->glGenTextures(1, &self->external_intermediate_texture);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->external_intermediate_texture);
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self->params.egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->capture_size.x, self->capture_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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}
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/* The image glitches a lot unless this is done. TODO: Find a proper solution */
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if(using_external_image) {
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self->params.egl->glCopyImageSubData(self->texture_map.external_texture_id, GL_TEXTURE_EXTERNAL_OES, 0, 0, 0, 0,
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self->external_intermediate_texture, GL_TEXTURE_2D, 0, 0, 0, 0,
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self->capture_size.x, self->capture_size.y, 1);
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}
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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const int target_x = max_int(0, frame->width / 2 - self->capture_size.x / 2);
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const int target_y = max_int(0, frame->height / 2 - self->capture_size.y / 2);
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gsr_color_conversion_draw(color_conversion, using_external_image ? self->external_intermediate_texture : self->texture_map.texture_id,
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gsr_color_conversion_draw(color_conversion, using_external_image ? self->texture_map.external_texture_id : self->texture_map.texture_id,
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(vec2i){target_x, target_y}, self->capture_size,
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(vec2i){region.x, region.y}, self->capture_size,
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0.0f, false);
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@@ -376,8 +360,8 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo
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self->params.egl->glDisable(GL_SCISSOR_TEST);
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}
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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return 0;
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}
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@@ -325,6 +325,9 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, AVFrame *frame, gsr_
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const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2);
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const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2);
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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gsr_color_conversion_draw(color_conversion, window_texture_get_opengl_texture_id(&self->window_texture),
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(vec2i){target_x, target_y}, self->texture_size,
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(vec2i){0, 0}, self->texture_size,
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@@ -349,10 +352,8 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, AVFrame *frame, gsr_
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self->params.egl->glDisable(GL_SCISSOR_TEST);
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}
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// TODO: Do video encoder specific conversion here
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//self->params.egl->glFlush();
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//self->params.egl->glFinish();
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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return 0;
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}
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@@ -445,8 +445,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
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{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
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{ (void**)&self->glTexImage2D, "glTexImage2D" },
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{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
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{ (void**)&self->glCopyImageSubData, "glCopyImageSubData" },
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{ (void**)&self->glGetTexImage, "glGetTexImage" },
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{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
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{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
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@@ -112,6 +112,9 @@ static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder
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}
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encoder_software->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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// cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
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encoder_software->params.egl->glFlush();
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encoder_software->params.egl->glFinish();
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}
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static void gsr_video_encoder_software_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
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