Explicit glFlush/glFinish before and after render operations to fix tearing and stutter on amd

This commit is contained in:
dec05eba
2024-09-06 12:41:14 +02:00
parent 239f2010f5
commit 954a41de9c
7 changed files with 33 additions and 39 deletions

View File

@@ -408,11 +408,17 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, AVFrame *frame, gsr_color
return 0;
}
cap_nvfbc->params.egl->glFlush();
cap_nvfbc->params.egl->glFinish();
gsr_color_conversion_draw(color_conversion, cap_nvfbc->setup_params.dwTextures[grab_params.dwTextureIndex],
(vec2i){0, 0}, (vec2i){frame->width, frame->height},
(vec2i){0, 0}, (vec2i){frame->width, frame->height},
0.0f, false);
cap_nvfbc->params.egl->glFlush();
cap_nvfbc->params.egl->glFinish();
return 0;
}