mirror of
https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Fix incorrect compute size when scaling image
This commit is contained in:
@@ -141,6 +141,8 @@ typedef void(*__GLXextFuncPtr)(void);
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#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS 0x90EB
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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@@ -243,6 +245,7 @@ struct gsr_egl {
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void (*glBindImageTexture)(unsigned int unit, unsigned int texture, int level, unsigned char layered, int layer, unsigned int access, unsigned int format);
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void (*glTexParameteri)(unsigned int target, unsigned int pname, int param);
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void (*glTexParameteriv)(unsigned int target, unsigned int pname, const int *params);
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void (*glTexParameterfv)(unsigned int target, unsigned int pname, const float *params);
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void (*glGetTexLevelParameteriv)(unsigned int target, int level, unsigned int pname, int *params);
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void (*glTexImage2D)(unsigned int target, int level, int internalFormat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels);
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void (*glTexSubImage2D)(unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, const void *pixels);
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@@ -108,18 +108,22 @@ static int max_int(int a, int b) {
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}
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static void gsr_capture_kms_create_input_texture_ids(gsr_capture_kms *self) {
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->params.egl->glGenTextures(1, &self->input_texture_id);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->input_texture_id);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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self->params.egl->glGenTextures(1, &self->external_input_texture_id);
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self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, self->external_input_texture_id);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
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@@ -129,8 +133,9 @@ static void gsr_capture_kms_create_input_texture_ids(gsr_capture_kms *self) {
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self->params.egl->glGenTextures(1, &self->cursor_texture_id);
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self->params.egl->glBindTexture(cursor_texture_id_target, self->cursor_texture_id);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(cursor_texture_id_target, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(cursor_texture_id_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(cursor_texture_id_target, 0);
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@@ -64,26 +64,31 @@ static void gsr_capture_portal_stop(gsr_capture_portal *self) {
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}
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static void gsr_capture_portal_create_input_textures(gsr_capture_portal *self) {
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->params.egl->glGenTextures(1, &self->texture_map.texture_id);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->texture_map.texture_id);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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self->params.egl->glGenTextures(1, &self->texture_map.external_texture_id);
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self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, self->texture_map.external_texture_id);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
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self->params.egl->glGenTextures(1, &self->texture_map.cursor_texture_id);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->texture_map.cursor_texture_id);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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@@ -274,15 +274,13 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, gsr_capture_metadata
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target_pos.y + (self->cursor.position.y - self->cursor.hotspot.y) * scale.y
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};
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self->params.egl->glEnable(GL_SCISSOR_TEST);
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self->params.egl->glScissor(target_pos.x, target_pos.y, output_size.x, output_size.y);
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if(cursor_pos.x < target_pos.x || cursor_pos.x + self->cursor.size.x > target_pos.x + output_size.x || cursor_pos.y < target_pos.y || cursor_pos.y + self->cursor.size.y > target_pos.y + output_size.y)
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self->clear_background = true;
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gsr_color_conversion_draw(color_conversion, self->cursor.texture_id,
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cursor_pos, (vec2i){self->cursor.size.x * scale.x, self->cursor.size.y * scale.y},
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(vec2i){0, 0}, self->cursor.size,
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GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
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self->params.egl->glDisable(GL_SCISSOR_TEST);
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}
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//self->params.egl->glFlush();
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@@ -438,8 +438,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
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self->params.egl->glUniform2i(uniform->target_position, destination_pos.x, destination_pos.y);
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self->params.egl->glUniform2f(uniform->scale, scale.x, scale.y);
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self->params.egl->glBindImageTexture(0, self->params.destination_textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, use_16bit_colors ? GL_R16 : GL_R8);
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const double num_groups_x = ceil((double)texture_size.x/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)texture_size.y/(double)self->max_local_size_dim);
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const double num_groups_x = ceil((double)destination_size.x/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)destination_size.y/(double)self->max_local_size_dim);
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self->params.egl->glDispatchCompute(max_int(1, num_groups_x), max_int(1, num_groups_y), 1);
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}
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@@ -456,8 +456,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
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self->params.egl->glUniform2i(uniform->target_position, destination_pos.x, destination_pos.y);
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self->params.egl->glUniform2f(uniform->scale, scale.x, scale.y);
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self->params.egl->glBindImageTexture(0, self->params.destination_textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, use_16bit_colors ? GL_RG16 : GL_RG8);
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const double num_groups_x = ceil((double)texture_size.x*0.5/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)texture_size.y*0.5/(double)self->max_local_size_dim);
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const double num_groups_x = ceil((double)destination_size.x*0.5/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)destination_size.y*0.5/(double)self->max_local_size_dim);
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self->params.egl->glDispatchCompute(max_int(1, num_groups_x), max_int(1, num_groups_y), 1);
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}
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break;
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@@ -476,8 +476,8 @@ void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_
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self->params.egl->glUniform2i(uniform->target_position, destination_pos.x, destination_pos.y);
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self->params.egl->glUniform2f(uniform->scale, scale.x, scale.y);
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self->params.egl->glBindImageTexture(0, self->params.destination_textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
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const double num_groups_x = ceil((double)texture_size.x/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)texture_size.y/(double)self->max_local_size_dim);
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const double num_groups_x = ceil((double)destination_size.x/(double)self->max_local_size_dim);
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const double num_groups_y = ceil((double)destination_size.y/(double)self->max_local_size_dim);
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self->params.egl->glDispatchCompute(max_int(1, num_groups_x), max_int(1, num_groups_y), 1);
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break;
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}
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@@ -56,8 +56,10 @@ static bool gsr_cursor_set_from_x11_cursor_image(gsr_cursor *self, XFixesCursorI
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self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, cursor_data);
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free(cursor_data);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -288,6 +288,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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{ (void**)&self->glBindImageTexture, "glBindImageTexture" },
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{ (void**)&self->glTexParameteri, "glTexParameteri" },
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{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
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{ (void**)&self->glTexParameterfv, "glTexParameterfv" },
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{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
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{ (void**)&self->glTexImage2D, "glTexImage2D" },
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{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
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@@ -120,9 +120,11 @@ static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self
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return false;
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}
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@@ -736,11 +736,13 @@ static void gsr_pipewire_video_update_cursor_texture(gsr_pipewire_video *self, g
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if(!self->cursor.data)
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return;
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->egl->glBindTexture(GL_TEXTURE_2D, texture_map.cursor_texture_id);
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// TODO: glTextureSubImage2D if same size
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self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->cursor.width, self->cursor.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, self->cursor.data);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->egl->glBindTexture(GL_TEXTURE_2D, 0);
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@@ -684,8 +684,10 @@ unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal
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egl->glBindTexture(GL_TEXTURE_2D, texture_id);
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egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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@@ -85,8 +85,10 @@ int window_texture_on_resize(WindowTexture *self) {
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texture_id = self->texture_id;
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}
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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