Fix incorrect compute size when scaling image

This commit is contained in:
dec05eba
2025-03-30 13:46:06 +02:00
parent 74865fad78
commit ad26bc77db
11 changed files with 54 additions and 32 deletions

View File

@@ -56,8 +56,10 @@ static bool gsr_cursor_set_from_x11_cursor_image(gsr_cursor *self, XFixesCursorI
self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, cursor_data);
free(cursor_data);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);