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Fix incorrect compute size when scaling image
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@@ -736,11 +736,13 @@ static void gsr_pipewire_video_update_cursor_texture(gsr_pipewire_video *self, g
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if(!self->cursor.data)
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return;
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const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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self->egl->glBindTexture(GL_TEXTURE_2D, texture_map.cursor_texture_id);
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// TODO: glTextureSubImage2D if same size
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self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->cursor.width, self->cursor.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, self->cursor.data);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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self->egl->glBindTexture(GL_TEXTURE_2D, 0);
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