Fix incorrect compute size when scaling image

This commit is contained in:
dec05eba
2025-03-30 13:46:06 +02:00
parent 74865fad78
commit ad26bc77db
11 changed files with 54 additions and 32 deletions

View File

@@ -736,11 +736,13 @@ static void gsr_pipewire_video_update_cursor_texture(gsr_pipewire_video *self, g
if(!self->cursor.data)
return;
const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
self->egl->glBindTexture(GL_TEXTURE_2D, texture_map.cursor_texture_id);
// TODO: glTextureSubImage2D if same size
self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->cursor.width, self->cursor.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, self->cursor.data);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
self->egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
self->egl->glBindTexture(GL_TEXTURE_2D, 0);