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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-03-31 09:07:13 +09:00
Revert hdr color fix. It looked better for fullscreen hdr games before
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@@ -236,10 +236,10 @@ static int gsr_capture_kms_start(gsr_capture *cap, AVCodecContext *video_codec_c
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if(self->fast_path_failed)
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fprintf(stderr, "gsr warning: gsr_capture_kms_start: your amd driver (mesa) version is known to be buggy (<= version 24.0.9), falling back to opengl copy\n");
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if(self->params.hdr) {
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self->fast_path_failed = true;
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fprintf(stderr, "gsr warning: gsr_capture_kms_start: recording with hdr requires shader color conversion which might be slow. If this is an issue record with -w portal instead (which converts HDR to SDR)\n");
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}
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//if(self->params.hdr) {
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// self->fast_path_failed = true;
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// fprintf(stderr, "gsr warning: gsr_capture_kms_start: recording with hdr requires shader color conversion which might be slow. If this is an issue record with -w portal instead (which converts HDR to SDR)\n");
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//}
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self->mesa_supports_compute_only_vaapi_copy = self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && gl_driver_version_greater_than(&self->params.egl->gpu_info, 24, 3, 6);
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@@ -3769,7 +3769,7 @@ int main(int argc, char **argv) {
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color_conversion_params.color_range = color_range;
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color_conversion_params.egl = &egl;
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color_conversion_params.load_external_image_shader = gsr_capture_uses_external_image(capture);
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color_conversion_params.kde_gamma_correction = hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90();
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color_conversion_params.kde_gamma_correction = false;//hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90();
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gsr_video_encoder_get_textures(video_encoder, color_conversion_params.destination_textures, &color_conversion_params.num_destination_textures, &color_conversion_params.destination_color);
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gsr_color_conversion color_conversion;
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