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4 Commits

Author SHA1 Message Date
dec05eba
d5ba3f19fb 5.11.2 2025-12-26 22:33:08 +01:00
dec05eba
53dc0b6dd0 Regression fix: hevc_10bit broken 2025-12-26 22:32:51 +01:00
dec05eba
c7cf99eac6 Correct license identifier 2025-12-26 16:16:47 +01:00
dec05eba
1d2790e47d Clearify license (gpl3.0-only) 2025-12-26 16:08:49 +01:00
7 changed files with 13 additions and 4 deletions

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@@ -191,6 +191,9 @@ For you as a user this only means that if you installed GPU Screen Recorder as a
This should work fine on AMD/Intel X11 or Wayland. On Nvidia X11 G-SYNC only works with the -w screen-direct option, but because of bugs in the Nvidia driver this option is not always recommended.
For example it can cause your computer to freeze when recording certain games.
# License
This software is licensed under GPL-3.0-only, see the LICENSE file for more information.
# Reporting bugs, contributing patches, questions or donation
See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about).

4
TODO
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@@ -384,4 +384,6 @@ Set v4l2 camera fps to video output fps (if lower than the camera fps) and the s
Support camera controls, such as white balance. Otherwise tell user to use cameractrl software.
Camera capture doesn't work perfectly. The image gets glitched, need to properly wait for image to be done.
Camera capture doesn't work perfectly. The image gets glitched, need to properly wait for image to be done.
Use one pipewire connection (pipewire video) instead of multiple ones when recording with portal multiple times (multiple sources).

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@@ -257,6 +257,7 @@ struct gsr_egl {
void (*glTexParameterfv)(unsigned int target, unsigned int pname, const float *params);
void (*glTexImage2D)(unsigned int target, int level, int internalFormat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels);
void (*glTexSubImage2D)(unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, const void *pixels);
void (*glTexStorage2D)(unsigned int target, int levels, unsigned int internalformat, int width, int height);
void (*glGetTexImage)(unsigned int target, int level, unsigned int format, unsigned int type, void *pixels);
void (*glGenFramebuffers)(int n, unsigned int *framebuffers);
void (*glBindFramebuffer)(unsigned int target, unsigned int framebuffer);

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@@ -1,4 +1,4 @@
project('gpu-screen-recorder', ['c', 'cpp'], version : '5.11.1', default_options : ['warning_level=2'])
project('gpu-screen-recorder', ['c', 'cpp'], version : '5.11.2', default_options : ['warning_level=2'])
add_project_arguments('-Wshadow', language : ['c', 'cpp'])
if get_option('buildtype') == 'debug'

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@@ -1,7 +1,7 @@
[package]
name = "gpu-screen-recorder"
type = "executable"
version = "5.11.1"
version = "5.11.2"
platforms = ["posix"]
[config]

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@@ -282,6 +282,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glTexParameterfv, "glTexParameterfv" },
{ (void**)&self->glTexImage2D, "glTexImage2D" },
{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
{ (void**)&self->glTexStorage2D, "glTexStorage2D" },
{ (void**)&self->glGetTexImage, "glGetTexImage" },
{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },

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@@ -631,7 +631,9 @@ unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal
unsigned int texture_id = 0;
egl->glGenTextures(1, &texture_id);
egl->glBindTexture(GL_TEXTURE_2D, texture_id);
egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
//egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
// Needed for hevc_10bit for nvenc (cuGraphicsGLRegisterImage)
egl->glTexStorage2D(GL_TEXTURE_2D, 1, internal_format, width, height);
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);