Prefer window title for game name rather than class, fix game names with slash not saving to correct dir

This commit is contained in:
dec05eba
2024-11-04 22:48:05 +01:00
parent 3d51801a90
commit 623297b18a
4 changed files with 21 additions and 30 deletions

View File

@@ -1106,17 +1106,8 @@ namespace gsr {
// Starting recording in 3...
// 2...
// 1...
// TODO: Do not run this is a daemon. Instead get the pid and when launching another notification close the current notification
// program and start another one. This can also be used to check when the notification has finished by checking with waitpid NOWAIT
// to see when the program has exit.
if(config.record_config.show_recording_started_notifications)
show_notification("Recording has started", 3.0, get_color_theme().tint_color, get_color_theme().tint_color, NotificationType::RECORD);
//exit(0);
// window->set_visible(false);
// window->close();
// TODO: Show notification with args:
// "Recording has started" 3.0 ./images/record.png 76b900
}
static std::string streaming_get_url(const Config &config) {

View File

@@ -17,6 +17,8 @@
// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
// This is done in Overlay::force_window_on_top, but it's not called right now. It cant be used because the overlay will be on top of
// notifications.
extern "C" {
#include <mgl/mgl.h>