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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-07 15:19:56 +09:00
Prefer window title for game name rather than class, fix game names with slash not saving to correct dir
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@@ -48,15 +48,17 @@ static Window get_focused_window(Display *dpy, capture_type cap_type) {
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Window focused_window = None;
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if(cap_type == CAPTURE_TYPE_FOCUSED) {
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Atom type = None;
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int format = 0;
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unsigned long num_items = 0;
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unsigned long bytes_left = 0;
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unsigned char *data = NULL;
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XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
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// Atom type = None;
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// int format = 0;
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// unsigned long num_items = 0;
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// unsigned long bytes_left = 0;
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// unsigned char *data = NULL;
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// XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
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if(type == XA_WINDOW && num_items == 1 && data)
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return *(Window*)data;
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// fprintf(stderr, "focused window: %p\n", (void*)data);
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// if(type == XA_WINDOW && num_items == 1 && data)
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// return *(Window*)data;
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int revert_to = 0;
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XGetInputFocus(dpy, &focused_window, &revert_to);
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@@ -99,10 +101,6 @@ static char* get_window_title(Display *dpy, Window window) {
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return NULL;
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}
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static bool is_steam_game(Display *dpy, Window window) {
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return window_has_atom(dpy, window, XInternAtom(dpy, "STEAM_GAME", False));
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}
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static const char* strip(const char *str, int *len) {
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int str_len = strlen(str);
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for(int i = 0; i < str_len; ++i) {
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@@ -171,20 +169,19 @@ int main(int argc, char **argv) {
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if(focused_window == None)
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exit(2);
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if(!is_steam_game(dpy, focused_window)) {
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XClassHint class_hint = {0};
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XGetClassHint(dpy, focused_window, &class_hint);
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if(class_hint.res_class) {
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print_str_strip(class_hint.res_class);
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exit(0);
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}
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}
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// Window title is not always ideal (for example for a browser), but for games its pretty much required
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char *window_title = get_window_title(dpy, focused_window);
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if(window_title) {
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print_str_strip(window_title);
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exit(0);
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}
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XClassHint class_hint = {0};
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XGetClassHint(dpy, focused_window, &class_hint);
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if(class_hint.res_class) {
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print_str_strip(class_hint.res_class);
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exit(0);
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}
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return 2;
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}
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@@ -7,6 +7,7 @@ file_name="$(basename "$filepath")"
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file_dir="$(dirname "$filepath")"
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game_name=$(gsr-window-name focused || echo "Game")
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game_name="$(echo "$game_name" | tr '/\\' '_')"
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target_dir="$file_dir/$game_name"
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new_filepath="$target_dir/$file_name"
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@@ -1106,17 +1106,8 @@ namespace gsr {
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// Starting recording in 3...
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// 2...
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// 1...
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// TODO: Do not run this is a daemon. Instead get the pid and when launching another notification close the current notification
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// program and start another one. This can also be used to check when the notification has finished by checking with waitpid NOWAIT
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// to see when the program has exit.
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if(config.record_config.show_recording_started_notifications)
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show_notification("Recording has started", 3.0, get_color_theme().tint_color, get_color_theme().tint_color, NotificationType::RECORD);
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//exit(0);
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// window->set_visible(false);
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// window->close();
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// TODO: Show notification with args:
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// "Recording has started" 3.0 ./images/record.png 76b900
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}
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static std::string streaming_get_url(const Config &config) {
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@@ -17,6 +17,8 @@
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// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
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// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
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// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
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// This is done in Overlay::force_window_on_top, but it's not called right now. It cant be used because the overlay will be on top of
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// notifications.
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extern "C" {
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#include <mgl/mgl.h>
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