Prefer window title for game name rather than class, fix game names with slash not saving to correct dir

This commit is contained in:
dec05eba
2024-11-04 22:48:05 +01:00
parent 3d51801a90
commit 623297b18a
4 changed files with 21 additions and 30 deletions

View File

@@ -48,15 +48,17 @@ static Window get_focused_window(Display *dpy, capture_type cap_type) {
Window focused_window = None;
if(cap_type == CAPTURE_TYPE_FOCUSED) {
Atom type = None;
int format = 0;
unsigned long num_items = 0;
unsigned long bytes_left = 0;
unsigned char *data = NULL;
XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
// Atom type = None;
// int format = 0;
// unsigned long num_items = 0;
// unsigned long bytes_left = 0;
// unsigned char *data = NULL;
// XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
if(type == XA_WINDOW && num_items == 1 && data)
return *(Window*)data;
// fprintf(stderr, "focused window: %p\n", (void*)data);
// if(type == XA_WINDOW && num_items == 1 && data)
// return *(Window*)data;
int revert_to = 0;
XGetInputFocus(dpy, &focused_window, &revert_to);
@@ -99,10 +101,6 @@ static char* get_window_title(Display *dpy, Window window) {
return NULL;
}
static bool is_steam_game(Display *dpy, Window window) {
return window_has_atom(dpy, window, XInternAtom(dpy, "STEAM_GAME", False));
}
static const char* strip(const char *str, int *len) {
int str_len = strlen(str);
for(int i = 0; i < str_len; ++i) {
@@ -171,20 +169,19 @@ int main(int argc, char **argv) {
if(focused_window == None)
exit(2);
if(!is_steam_game(dpy, focused_window)) {
XClassHint class_hint = {0};
XGetClassHint(dpy, focused_window, &class_hint);
if(class_hint.res_class) {
print_str_strip(class_hint.res_class);
exit(0);
}
}
// Window title is not always ideal (for example for a browser), but for games its pretty much required
char *window_title = get_window_title(dpy, focused_window);
if(window_title) {
print_str_strip(window_title);
exit(0);
}
XClassHint class_hint = {0};
XGetClassHint(dpy, focused_window, &class_hint);
if(class_hint.res_class) {
print_str_strip(class_hint.res_class);
exit(0);
}
return 2;
}

View File

@@ -7,6 +7,7 @@ file_name="$(basename "$filepath")"
file_dir="$(dirname "$filepath")"
game_name=$(gsr-window-name focused || echo "Game")
game_name="$(echo "$game_name" | tr '/\\' '_')"
target_dir="$file_dir/$game_name"
new_filepath="$target_dir/$file_name"

View File

@@ -1106,17 +1106,8 @@ namespace gsr {
// Starting recording in 3...
// 2...
// 1...
// TODO: Do not run this is a daemon. Instead get the pid and when launching another notification close the current notification
// program and start another one. This can also be used to check when the notification has finished by checking with waitpid NOWAIT
// to see when the program has exit.
if(config.record_config.show_recording_started_notifications)
show_notification("Recording has started", 3.0, get_color_theme().tint_color, get_color_theme().tint_color, NotificationType::RECORD);
//exit(0);
// window->set_visible(false);
// window->close();
// TODO: Show notification with args:
// "Recording has started" 3.0 ./images/record.png 76b900
}
static std::string streaming_get_url(const Config &config) {

View File

@@ -17,6 +17,8 @@
// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
// This is done in Overlay::force_window_on_top, but it's not called right now. It cant be used because the overlay will be on top of
// notifications.
extern "C" {
#include <mgl/mgl.h>