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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-04-08 04:18:08 +09:00
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README.md
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README.md
@@ -4,18 +4,18 @@
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A fullscreen overlay UI for [GPU Screen Recorder](https://git.dec05eba.com/gpu-screen-recorder/about/) in the style of ShadowPlay.\
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The application is currently primarly designed for X11 but it can run on Wayland as well through XWayland, with some caveats because of Wayland limitations.
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# Usage
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You can start the overlay UI and make it start automatically on system startup by running `systemctl enable --now --user gpu-screen-recorder-ui`.
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Alternatively you can run `gsr-ui` and go into settings and enable start on system startup setting.\
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Press `Left Alt+Z` to show/hide the UI. Go into settings to view all of the different hotkeys configured.\
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If you use a non-systemd distro and want to start the UI on system startup then you have to manually add `gsr-ui` to your system startup script.\
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A program called `gsr-ui-cli` is also installed when installing this software. This can be used to remotely control the UI. Run `gsr-ui-cli --help` to list the available commands.
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# Installation
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If you are using an Arch Linux based distro then you can find gpu screen recorder ui on aur under the name gpu-screen-recorder-ui (`yay -S gpu-screen-recorder-ui`).\
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If you are running another distro then you can run `sudo ./install.sh`, but you need to manually install the dependencies, as described below.\
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You can also install gpu screen recorder from [flathub](https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder) which includes this UI.
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# Usage
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Press `Left Alt+Z` to show/hide the UI. Go into settings (the icon on the right) to view all of the different hotkeys configured.\
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You can start the overlay UI and make it start automatically on system startup by running `systemctl enable --now --user gpu-screen-recorder-ui`.
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Alternatively you can run `gsr-ui` and go into settings and enable start on system startup setting.\
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If you use a non-systemd distro and want to start the UI on system startup then you have to manually add `gsr-ui launch-daemon` to your system startup script.\
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A program called `gsr-ui-cli` is also installed when installing this software. This can be used to remotely control the UI. Run `gsr-ui-cli --help` to list the available commands.
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# Dependencies
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GPU Screen Recorder UI uses meson build system so you need to install `meson` to build GPU Screen Recorder UI.
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@@ -1,4 +1,4 @@
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project('gsr-ui', ['c', 'cpp'], version : '1.7.5', default_options : ['warning_level=2', 'cpp_std=c++17'], subproject_dir : 'depends')
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project('gsr-ui', ['c', 'cpp'], version : '1.7.7', default_options : ['warning_level=2', 'cpp_std=c++17'], subproject_dir : 'depends')
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add_project_arguments('-D_FILE_OFFSET_BITS=64', language : ['c', 'cpp'])
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@@ -65,7 +65,7 @@ datadir = get_option('datadir')
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gsr_ui_resources_path = join_paths(prefix, datadir, 'gsr-ui')
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add_project_arguments('-DGSR_UI_VERSION="' + meson.project_version() + '"', language: ['c', 'cpp'])
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add_project_arguments('-DGSR_FLATPAK_VERSION="5.7.8"', language: ['c', 'cpp'])
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add_project_arguments('-DGSR_FLATPAK_VERSION="5.8.2"', language: ['c', 'cpp'])
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executable(
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meson.project_name(),
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@@ -1,7 +1,7 @@
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[package]
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name = "gsr-ui"
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type = "executable"
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version = "1.7.5"
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version = "1.7.7"
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platforms = ["posix"]
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[lang.cpp]
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@@ -512,7 +512,7 @@ namespace gsr {
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hide();
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if(notification_process > 0) {
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kill(notification_process, SIGKILL);
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kill(notification_process, SIGINT);
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int status;
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if(waitpid(notification_process, &status, 0) == -1) {
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perror("waitpid failed");
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@@ -959,6 +959,7 @@ namespace gsr {
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const bool is_kwin = wm_name == "KWin";
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const bool is_wlroots = wm_name.find("wlroots") != std::string::npos;
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const bool is_hyprland = wm_name.find("Hyprland") != std::string::npos;
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//const bool is_smithay = wm_name.find("Smithay") != std::string::npos;
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const bool hyprland_waybar_is_dock = is_hyprland && is_hyprland_waybar_running_as_dock();
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std::optional<CursorInfo> cursor_info;
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@@ -986,8 +987,7 @@ namespace gsr {
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// Wayland doesn't allow XGrabPointer/XGrabKeyboard when a wayland application is focused.
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// If the focused window is a wayland application then don't use override redirect and instead create
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// a fullscreen window for the ui.
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// TODO: (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor))
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const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || x11_cursor_window || is_wlroots || is_hyprland;
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const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor)) || is_wlroots || is_hyprland;
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if(prevent_game_minimizing) {
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window_pos = focused_monitor->position;
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@@ -1700,7 +1700,7 @@ namespace gsr {
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notification_args[arg_index++] = nullptr;
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if(notification_process > 0) {
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kill(notification_process, SIGKILL);
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kill(notification_process, SIGINT);
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int status = 0;
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waitpid(notification_process, &status, 0);
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}
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@@ -1828,8 +1828,6 @@ namespace gsr {
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result += std::to_string(seconds) + " second" + (seconds == 1 ? "" : "s");
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}
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fprintf(stderr, "to duration string: %f, %d, %d, %d\n", duration_sec, seconds, minutes, hours);
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return result;
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}
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