Fix software encoding option not working

This commit is contained in:
dec05eba
2024-08-15 13:21:42 +02:00
parent c1debaa838
commit d5e5490164

View File

@@ -185,9 +185,10 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
EGLConfig ecfg;
int32_t num_config = 0;
// TODO: Use EGL_OPENGL_ES_BIT as amd requires that for external texture, but that breaks software encoding
const int32_t attr[] = {
EGL_BUFFER_SIZE, 24,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE, EGL_NONE
};
@@ -226,7 +227,8 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
}
}
self->eglBindAPI(EGL_OPENGL_ES_API);
// TODO: Use EGL_OPENGL_ES_API as amd requires that for external texture, but that breaks software encoding
self->eglBindAPI(EGL_OPENGL_API);
self->egl_display = self->eglGetDisplay(self->wayland.dpy ? (EGLNativeDisplayType)self->wayland.dpy : (EGLNativeDisplayType)self->x11.dpy);
if(!self->egl_display) {