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4 Commits
5.3.4 ... 5.3.5

Author SHA1 Message Date
dec05eba
7ed9977068 5.3.5 2025-03-30 23:09:36 +02:00
dec05eba
8feb94f518 Fix incorrect region when monitor is rotated 2025-03-30 23:00:54 +02:00
dec05eba
6acd65a9c2 Remove -high-performance-encoding, always force enable it 2025-03-30 22:29:49 +02:00
dec05eba
56e2a82474 Fix cursor rotated background in compute shader on wayland 2025-03-30 22:11:33 +02:00
14 changed files with 58 additions and 40 deletions

4
TODO
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@@ -253,4 +253,6 @@ When webcam support is added also support v4l2loopback? this is done by using av
Do proper exit, to call gsr_capture_destroy which will properly stop gsr-kms-server. Otherwise there can be zombie gsr-kms-server on error.
Replace all scissors with clearing textures if the cursor hits the outside of the frame image
Replace all scissors with clearing textures if the cursor hits the outside of the frame image.
Cursor position might be slightly wrong on rotated monitor.

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@@ -72,7 +72,7 @@ typedef struct {
int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params);
void gsr_color_conversion_deinit(gsr_color_conversion *self);
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i texture_pos, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color);
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i source_pos, vec2i source_size, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color);
void gsr_color_conversion_clear(gsr_color_conversion *self);
gsr_rotation gsr_monitor_rotation_to_rotation(gsr_monitor_rotation monitor_rotation);

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@@ -1,4 +1,4 @@
project('gpu-screen-recorder', ['c', 'cpp'], version : '5.3.4', default_options : ['warning_level=2'])
project('gpu-screen-recorder', ['c', 'cpp'], version : '5.3.5', default_options : ['warning_level=2'])
add_project_arguments('-Wshadow', language : ['c', 'cpp'])
if get_option('buildtype') == 'debug'

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@@ -1,7 +1,7 @@
[package]
name = "gpu-screen-recorder"
type = "executable"
version = "5.3.4"
version = "5.3.5"
platforms = ["posix"]
[config]

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@@ -502,7 +502,7 @@ static void render_drm_cursor(gsr_capture_kms *self, gsr_color_conversion *color
gsr_color_conversion_draw(color_conversion, self->cursor_texture_id,
cursor_pos, (vec2i){cursor_size.x * scale.x, cursor_size.y * scale.y},
(vec2i){0, 0}, cursor_size,
(vec2i){0, 0}, cursor_size, cursor_size,
gsr_monitor_rotation_to_rotation(self->monitor_rotation), cursor_texture_id_is_external, GSR_SOURCE_COLOR_RGB);
self->params.egl->glDisable(GL_SCISSOR_TEST);
@@ -530,7 +530,7 @@ static void render_x11_cursor(gsr_capture_kms *self, gsr_color_conversion *color
gsr_color_conversion_draw(color_conversion, self->x11_cursor.texture_id,
cursor_pos, (vec2i){self->x11_cursor.size.x * scale.x, self->x11_cursor.size.y * scale.y},
(vec2i){0, 0}, self->x11_cursor.size,
(vec2i){0, 0}, self->x11_cursor.size, self->x11_cursor.size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
self->params.egl->glDisable(GL_SCISSOR_TEST);
@@ -616,6 +616,7 @@ static int gsr_capture_kms_capture(gsr_capture *cap, gsr_capture_metadata *captu
gsr_kms_set_hdr_metadata(self, drm_fd);
self->capture_size = rotate_capture_size_if_rotated(self, (vec2i){ drm_fd->src_w, drm_fd->src_h });
const vec2i original_frame_size = self->capture_size;
if(self->params.region_size.x > 0 && self->params.region_size.y > 0)
self->capture_size = self->params.region_size;
@@ -644,7 +645,7 @@ static int gsr_capture_kms_capture(gsr_capture *cap, gsr_capture_metadata *captu
gsr_color_conversion_draw(color_conversion, self->external_texture_fallback ? self->external_input_texture_id : self->input_texture_id,
target_pos, output_size,
capture_pos, self->capture_size,
capture_pos, self->capture_size, original_frame_size,
gsr_monitor_rotation_to_rotation(self->monitor_rotation), self->external_texture_fallback, GSR_SOURCE_COLOR_RGB);
if(self->params.record_cursor) {

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@@ -363,6 +363,7 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, gsr_capture_metadata *cap
}
vec2i frame_size = (vec2i){self->width, self->height};
const vec2i original_frame_size = frame_size;
if(self->params.region_size.x > 0 && self->params.region_size.y > 0)
frame_size = self->params.region_size;
@@ -395,7 +396,7 @@ static int gsr_capture_nvfbc_capture(gsr_capture *cap, gsr_capture_metadata *cap
gsr_color_conversion_draw(color_conversion, self->setup_params.dwTextures[grab_params.dwTextureIndex],
target_pos, (vec2i){output_size.x, output_size.y},
self->params.region_position, frame_size,
self->params.region_position, frame_size, original_frame_size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_BGR);
//self->params.egl->glFlush();

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@@ -347,7 +347,7 @@ static int gsr_capture_portal_capture(gsr_capture *cap, gsr_capture_metadata *ca
gsr_color_conversion_draw(color_conversion, using_external_image ? self->texture_map.external_texture_id : self->texture_map.texture_id,
target_pos, output_size,
(vec2i){region.x, region.y}, self->capture_size,
(vec2i){region.x, region.y}, self->capture_size, self->capture_size,
GSR_ROT_0, using_external_image, GSR_SOURCE_COLOR_RGB);
if(self->params.record_cursor && self->texture_map.cursor_texture_id > 0 && cursor_region.width > 0) {
@@ -365,7 +365,7 @@ static int gsr_capture_portal_capture(gsr_capture *cap, gsr_capture_metadata *ca
self->params.egl->glScissor(target_pos.x, target_pos.y, output_size.x, output_size.y);
gsr_color_conversion_draw(color_conversion, self->texture_map.cursor_texture_id,
(vec2i){cursor_pos.x, cursor_pos.y}, (vec2i){cursor_region.width * scale.x, cursor_region.height * scale.y},
(vec2i){0, 0}, (vec2i){cursor_region.width, cursor_region.height},
(vec2i){0, 0}, (vec2i){cursor_region.width, cursor_region.height}, (vec2i){cursor_region.width, cursor_region.height},
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
self->params.egl->glDisable(GL_SCISSOR_TEST);
}

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@@ -258,7 +258,7 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, gsr_capture_metadata
gsr_color_conversion_draw(color_conversion, window_texture_get_opengl_texture_id(&self->window_texture),
target_pos, output_size,
(vec2i){0, 0}, self->texture_size,
(vec2i){0, 0}, self->texture_size, self->texture_size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
if(self->params.record_cursor && self->cursor.visible) {
@@ -279,7 +279,7 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, gsr_capture_metadata
gsr_color_conversion_draw(color_conversion, self->cursor.texture_id,
cursor_pos, (vec2i){self->cursor.size.x * scale.x, self->cursor.size.y * scale.y},
(vec2i){0, 0}, self->cursor.size,
(vec2i){0, 0}, self->cursor.size, self->cursor.size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
}

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@@ -159,7 +159,7 @@ static int gsr_capture_ximage_capture(gsr_capture *cap, gsr_capture_metadata *ca
gsr_color_conversion_draw(color_conversion, self->texture_id,
target_pos, output_size,
(vec2i){0, 0}, self->capture_size,
(vec2i){0, 0}, self->capture_size, self->capture_size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
if(self->params.record_cursor && self->cursor.visible) {
@@ -180,7 +180,7 @@ static int gsr_capture_ximage_capture(gsr_capture *cap, gsr_capture_metadata *ca
gsr_color_conversion_draw(color_conversion, self->cursor.texture_id,
cursor_pos, (vec2i){self->cursor.size.x * scale.x, self->cursor.size.y * scale.y},
(vec2i){0, 0}, self->cursor.size,
(vec2i){0, 0}, self->cursor.size, self->cursor.size,
GSR_ROT_0, false, GSR_SOURCE_COLOR_RGB);
self->params.egl->glDisable(GL_SCISSOR_TEST);

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@@ -100,10 +100,11 @@ static int load_compute_shader_y(gsr_shader *shader, gsr_egl *egl, gsr_color_uni
" ivec2 size = ivec2(vec2(textureSize(img_input, 0)) * scale + 0.5);\n"
" ivec2 output_size = textureSize(img_background, 0);\n"
" vec2 rotated_texel_coord = vec2(texel_coord - source_position - size/2) * rotation_matrix + vec2(size/2) + 0.5;\n"
" vec2 output_texel_coord = vec2(texel_coord - source_position + target_position) + 0.5;\n"
" vec2 tex_coord = vec2(rotated_texel_coord)/vec2(size);\n"
" vec4 source_color = texture(img_input, tex_coord);\n"
" vec4 source_color_yuv = RGBtoYUV * vec4(source_color.rgb, 1.0);\n"
" vec4 output_color_yuv = texture(img_background, (rotated_texel_coord + vec2(target_position))/vec2(output_size));\n"
" vec4 output_color_yuv = texture(img_background, output_texel_coord/vec2(output_size));\n"
" float y_color = mix(output_color_yuv.r, source_color_yuv.r, source_color.a);\n"
" imageStore(img_output, texel_coord + target_position, vec4(y_color, 1.0, 1.0, 1.0));\n"
"}\n", max_local_size_dim, max_local_size_dim, external_texture ? "samplerExternalOES" : "sampler2D", color_transform_matrix);
@@ -141,10 +142,11 @@ static int load_compute_shader_uv(gsr_shader *shader, gsr_egl *egl, gsr_color_un
" ivec2 size = ivec2(vec2(textureSize(img_input, 0)) * scale + 0.5);\n"
" ivec2 output_size = textureSize(img_background, 0);\n"
" vec2 rotated_texel_coord = vec2(texel_coord - source_position/2 - size/4) * rotation_matrix + vec2(size/4) + 0.5;\n"
" vec2 output_texel_coord = vec2(texel_coord - source_position/2 + target_position/2) + 0.5;\n"
" vec2 tex_coord = vec2(rotated_texel_coord)/vec2(size);\n"
" vec4 source_color = texture(img_input, tex_coord * 2.0);\n"
" vec4 source_color_yuv = RGBtoYUV * vec4(source_color.rgb, 1.0);\n"
" vec4 output_color_yuv = texture(img_background, (rotated_texel_coord + vec2(target_position/2))/vec2(output_size));\n"
" vec4 output_color_yuv = texture(img_background, output_texel_coord/vec2(output_size));\n"
" vec2 uv_color = mix(output_color_yuv.rg, source_color_yuv.gb, source_color.a);\n"
" imageStore(img_output, texel_coord + target_position/2, vec4(uv_color, 1.0, 1.0));\n"
"}\n", max_local_size_dim, max_local_size_dim, external_texture ? "samplerExternalOES" : "sampler2D", color_transform_matrix);
@@ -179,9 +181,10 @@ static int load_compute_shader_rgb(gsr_shader *shader, gsr_egl *egl, gsr_color_u
" ivec2 size = ivec2(vec2(textureSize(img_input, 0)) * scale + 0.5);\n"
" ivec2 output_size = textureSize(img_background, 0);\n"
" vec2 rotated_texel_coord = vec2(texel_coord - source_position - size/2) * rotation_matrix + vec2(size/2) + 0.5;\n"
" vec2 output_texel_coord = vec2(texel_coord - source_position + target_position) + 0.5;\n"
" vec2 tex_coord = vec2(rotated_texel_coord)/vec2(size);\n"
" vec4 source_color = texture(img_input, tex_coord);\n"
" vec4 output_color = texture(img_background, (rotated_texel_coord + vec2(target_position))/vec2(output_size));\n"
" vec4 output_color = texture(img_background, output_texel_coord/vec2(output_size));\n"
" vec3 color = mix(output_color.rgb, source_color.rgb, source_color.a);\n"
" imageStore(img_output, texel_coord + target_position, vec4(color, 1.0));\n"
"}\n", max_local_size_dim, max_local_size_dim, external_texture ? "samplerExternalOES" : "sampler2D");
@@ -459,17 +462,17 @@ static void gsr_color_conversion_dispatch_compute_shader(gsr_color_conversion *s
self->params.egl->glDispatchCompute(max_int(1, num_groups_x), max_int(1, num_groups_y), 1);
}
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i texture_pos, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color) {
void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i source_pos, vec2i source_size, vec2i texture_size, gsr_rotation rotation, bool external_texture, gsr_source_color source_color) {
vec2f scale = {0.0f, 0.0f};
if(texture_size.x > 0 && texture_size.y > 0)
scale = (vec2f){ (double)destination_size.x/(double)texture_size.x, (double)destination_size.y/(double)texture_size.y };
if(source_size.x > 0 && source_size.y > 0)
scale = (vec2f){ (double)destination_size.x/(double)source_size.x, (double)destination_size.y/(double)source_size.y };
vec2i source_position = {0, 0};
float rotation_matrix[2][2] = {{0, 0}, {0, 0}};
gsr_color_conversion_apply_rotation(rotation, rotation_matrix, &source_position, texture_size, scale);
source_position.x -= (texture_pos.x * scale.x + 0.5);
source_position.y -= (texture_pos.y * scale.y + 0.5);
source_position.x -= (source_pos.x * scale.x + 0.5);
source_position.y -= (source_pos.y * scale.y + 0.5);
const int texture_target = external_texture ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
self->params.egl->glBindTexture(texture_target, texture_id);

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@@ -92,6 +92,10 @@ static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self
if(self->prime.fourcc == VA_FOURCC_NV12 || self->prime.fourcc == VA_FOURCC_P010) {
const uint32_t *formats = self->prime.fourcc == VA_FOURCC_NV12 ? formats_nv12 : formats_p010;
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
const float border_colors[2][4] = {
{0.0f, 0.0f, 0.0f, 1.0f},
{0.5f, 0.5f, 0.0f, 1.0f}
};
self->params.egl->glGenTextures(2, self->target_textures);
for(int i = 0; i < 2; ++i) {
@@ -120,11 +124,10 @@ static bool gsr_video_encoder_vaapi_setup_textures(gsr_video_encoder_vaapi *self
return false;
}
const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
self->params.egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_colors[i]);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

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@@ -94,7 +94,7 @@ static bool gsr_video_encoder_vulkan_setup_textures(gsr_video_encoder_vulkan *se
//AVVkFrame *target_surface_id = (AVVkFrame*)frame->data[0];
self->vv = video_codec_context_get_vulkan_data(video_codec_context);
const unsigned int internal_formats_nv12[2] = { GL_RGBA8, GL_RGBA8 };
const unsigned int internal_formats_nv12[2] = { GL_RGBA8, GL_RGBA8 }; // TODO: GL_R8, GL_R16
const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 };
const unsigned int formats[2] = { GL_RED, GL_RG };
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size

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@@ -82,11 +82,14 @@ typedef struct {
static void monitor_output_callback_print(const gsr_monitor *monitor, void *userdata) {
const MonitorOutputCallbackUserdata *options = (MonitorOutputCallbackUserdata*)userdata;
vec2i monitor_position = monitor->pos;
vec2i monitor_size = monitor->size;
if(gsr_window_get_display_server(options->window) == GSR_DISPLAY_SERVER_WAYLAND) {
gsr_monitor_rotation monitor_rotation = GSR_MONITOR_ROT_0;
drm_monitor_get_display_server_data(options->window, monitor, &monitor_rotation, &monitor_position);
if(monitor_rotation == GSR_MONITOR_ROT_90 || monitor_rotation == GSR_MONITOR_ROT_270)
std::swap(monitor_size.x, monitor_size.y);
}
fprintf(stderr, " \"%.*s\" (%dx%d+%d+%d)\n", monitor->name_len, monitor->name, monitor->size.x, monitor->size.y, monitor_position.x, monitor_position.y);
fprintf(stderr, " \"%.*s\" (%dx%d+%d+%d)\n", monitor->name_len, monitor->name, monitor_size.x, monitor_size.y, monitor_position.x, monitor_position.y);
}
typedef struct {
@@ -110,9 +113,14 @@ typedef struct {
static void get_monitor_by_position_callback(const gsr_monitor *monitor, void *userdata) {
MonitorByPositionCallback *data = (MonitorByPositionCallback*)userdata;
gsr_monitor_rotation monitor_rotation = GSR_MONITOR_ROT_0;
vec2i monitor_position = monitor->pos;
drm_monitor_get_display_server_data(data->window, monitor, &monitor_rotation, &monitor_position);
vec2i monitor_size = monitor->size;
if(gsr_window_get_display_server(data->window) == GSR_DISPLAY_SERVER_WAYLAND) {
gsr_monitor_rotation monitor_rotation = GSR_MONITOR_ROT_0;
drm_monitor_get_display_server_data(data->window, monitor, &monitor_rotation, &monitor_position);
if(monitor_rotation == GSR_MONITOR_ROT_90 || monitor_rotation == GSR_MONITOR_ROT_270)
std::swap(monitor_size.x, monitor_size.y);
}
if(!data->output_name && data->position.x >= monitor_position.x && data->position.x <= monitor_position.x + monitor->size.x
&& data->position.y >= monitor_position.y && data->position.y <= monitor_position.y + monitor->size.y)
@@ -1019,7 +1027,7 @@ static void video_hardware_set_qp(AVCodecContext *codec_context, VideoQuality vi
}
}
static void open_video_hardware(AVCodecContext *codec_context, VideoQuality video_quality, bool very_old_gpu, gsr_gpu_vendor vendor, PixelFormat pixel_format, bool hdr, gsr_color_depth color_depth, BitrateMode bitrate_mode, VideoCodec video_codec, bool low_power, bool high_performance_encoding) {
static void open_video_hardware(AVCodecContext *codec_context, VideoQuality video_quality, bool very_old_gpu, gsr_gpu_vendor vendor, PixelFormat pixel_format, bool hdr, gsr_color_depth color_depth, BitrateMode bitrate_mode, VideoCodec video_codec, bool low_power) {
(void)very_old_gpu;
AVDictionary *options = nullptr;
@@ -1074,8 +1082,7 @@ static void open_video_hardware(AVCodecContext *codec_context, VideoQuality vide
av_dict_set_int(&options, "low_power", 1, 0);
// Improves performance but increases vram.
// TODO: Might need a different async_depth for optimal performance on different amd/intel gpus
if(high_performance_encoding)
av_dict_set_int(&options, "async_depth", 3, 0);
av_dict_set_int(&options, "async_depth", 3, 0);
if(codec_context->codec_id == AV_CODEC_ID_H264) {
// Removed because it causes stutter in games for some people
@@ -1106,7 +1113,7 @@ static void open_video_hardware(AVCodecContext *codec_context, VideoQuality vide
static void usage_header() {
const bool inside_flatpak = getenv("FLATPAK_ID") != NULL;
const char *program_name = inside_flatpak ? "flatpak run --command=gpu-screen-recorder com.dec05eba.gpu_screen_recorder" : "gpu-screen-recorder";
printf("usage: %s -w <window_id|monitor|focused|portal|region> [-c <container_format>] [-s WxH] [-region WxH+X+Y] [-f <fps>] [-a <audio_input>] [-q <quality>] [-r <replay_buffer_size_sec>] [-restart-replay-on-save yes|no] [-k h264|hevc|av1|vp8|vp9|hevc_hdr|av1_hdr|hevc_10bit|av1_10bit] [-ac aac|opus|flac] [-ab <bitrate>] [-oc yes|no] [-fm cfr|vfr|content] [-bm auto|qp|vbr|cbr] [-cr limited|full] [-df yes|no] [-sc <script_path>] [-cursor yes|no] [-keyint <value>] [-restore-portal-session yes|no] [-portal-session-token-filepath filepath] [-encoder gpu|cpu] [-high-performance-encoding yes|no] [-o <output_file>] [--list-capture-options [card_path] [vendor]] [--list-audio-devices] [--list-application-audio] [-v yes|no] [-gl-debug yes|no] [--version] [-h|--help]\n", program_name);
printf("usage: %s -w <window_id|monitor|focused|portal|region> [-c <container_format>] [-s WxH] [-region WxH+X+Y] [-f <fps>] [-a <audio_input>] [-q <quality>] [-r <replay_buffer_size_sec>] [-restart-replay-on-save yes|no] [-k h264|hevc|av1|vp8|vp9|hevc_hdr|av1_hdr|hevc_10bit|av1_10bit] [-ac aac|opus|flac] [-ab <bitrate>] [-oc yes|no] [-fm cfr|vfr|content] [-bm auto|qp|vbr|cbr] [-cr limited|full] [-df yes|no] [-sc <script_path>] [-cursor yes|no] [-keyint <value>] [-restore-portal-session yes|no] [-portal-session-token-filepath filepath] [-encoder gpu|cpu] [-o <output_file>] [--list-capture-options [card_path] [vendor]] [--list-audio-devices] [--list-application-audio] [-v yes|no] [-gl-debug yes|no] [--version] [-h|--help]\n", program_name);
fflush(stdout);
}
@@ -1240,10 +1247,6 @@ static void usage_full() {
printf(" Which device should be used for video encoding. Should either be 'gpu' or 'cpu'. 'cpu' option currently only work with h264 codec option (-k).\n");
printf(" Optional, set to 'gpu' by default.\n");
printf("\n");
printf(" -high-performance-encoding\n");
printf(" Enable high performance video encoding mode. Only applicable to AMD and Intel. Optional, set to 'no' by default.\n");
printf(" Note: this option is experimental. On some AMD GPUs this may cause the game you are recording to performance worse.\n");
printf("\n");
printf(" --info\n");
printf(" List info about the system. Lists the following information (prints them to stdout and exits):\n");
printf(" Supported video codecs (h264, h264_software, hevc, hevc_hdr, hevc_10bit, av1, av1_hdr, av1_10bit, vp8, vp9) and image codecs (jpeg, png) (if supported).\n");
@@ -3376,7 +3379,6 @@ int main(int argc, char **argv) {
{ "-restore-portal-session", Arg { {}, is_optional, !is_list, ArgType::BOOLEAN, {false} } },
{ "-portal-session-token-filepath", Arg { {}, is_optional, !is_list, ArgType::STRING, {false} } },
{ "-encoder", Arg { {}, is_optional, !is_list, ArgType::STRING, {false} } },
{ "-high-performance-encoding", Arg { {}, is_optional, !is_list, ArgType::BOOLEAN, {false} } },
};
for(int i = 1; i < argc; i += 2) {
@@ -3528,7 +3530,6 @@ int main(int argc, char **argv) {
const bool date_folders = arg_get_boolean_value(args, "-df", false);
const bool restore_portal_session = arg_get_boolean_value(args, "-restore-portal-session", false);
const bool restart_replay_on_save = arg_get_boolean_value(args, "-restart-replay-on-save", false);
const bool high_performance_encoding = arg_get_boolean_value(args, "-high-performance-encoding", false);
const char *portal_session_token_filepath = args["-portal-session-token-filepath"].value();
if(portal_session_token_filepath) {
@@ -4053,7 +4054,7 @@ int main(int argc, char **argv) {
if(use_software_video_encoder) {
open_video_software(video_codec_context, quality, pixel_format, hdr, color_depth, bitrate_mode);
} else {
open_video_hardware(video_codec_context, quality, very_old_gpu, egl.gpu_info.vendor, pixel_format, hdr, color_depth, bitrate_mode, video_codec, low_power, high_performance_encoding);
open_video_hardware(video_codec_context, quality, very_old_gpu, egl.gpu_info.vendor, pixel_format, hdr, color_depth, bitrate_mode, video_codec, low_power);
}
if(video_stream)
avcodec_parameters_from_context(video_stream->codecpar, video_codec_context);

View File

@@ -671,12 +671,19 @@ vec2i scale_keep_aspect_ratio(vec2i from, vec2i to) {
}
unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format, int filter) {
float border_color[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
if(format == GL_RG) { // UV
border_color[0] = 0.5f;
border_color[1] = 0.5f;
border_color[2] = 0.0f;
border_color[3] = 1.0f;
}
unsigned int texture_id = 0;
egl->glGenTextures(1, &texture_id);
egl->glBindTexture(GL_TEXTURE_2D, texture_id);
egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
const float border_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
egl->glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);